Jupp
Explorer
bolie said:I've just started playing C&C and I have mixed feelings about it.
The complexity of 3.5 does take some time, but I personally like the options. All else being equal, I'd prefer it.
Having said that, C&C is an acceptable substitute and I'm happy to play it. I found the book difficult to navigate, though. I also found some of the descriptions a bit unclear. I'm not sure I like how extremely simple monsters are. From a hack and slash standpoint, that's fine. But developing monsters as anything other than just something to kill would be harder in C&C than in D&D3.5. In 3.5, you can vary monster stats and add classes, skills, and feats to give an otherwise generic monster a unique feel. In C&C, a kobold is a kobold is a kobold.
I like that all stats are used for saves using an identical mechanic. So there are "no saving throws" but at the same time, there are six.
I think monsters and NPCs are not defined by their stats like classes, feats and whatnot but by how the DM describes and plays them. The players will never see the stats anyway but they see how you describe the monsters and how you play them. And if the monster has a special attack, well, then you let it make that attack in C&C. I dont think you need stats for this to make it work. Perhaps a little note on your campaign sheet to remember it, but thats it.
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