3catcircus
Adventurer
How about making sure that if you fall far enough, you'll bust a leg or arm rather than just lose hp?  Fall further than 10 feet is guaranteed to inflict *some* type of impairment that needs to be healed up.  Fall far enough and you end up going splat, making a sound like a bag of ripe garbage being dropped and splitting open...
This is one of the failings of D&D - hit points don't really impair you. I'm not saying we need a physics-based damage model that is 6dof, but a wound/injury that should break a leg should at least prevent you from running a marathon right after.
				
			This is one of the failings of D&D - hit points don't really impair you. I'm not saying we need a physics-based damage model that is 6dof, but a wound/injury that should break a leg should at least prevent you from running a marathon right after.
 
				 
 
		
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		