mellored
Legend
Swordmage
HD: d8 +Con mod
SAVES: Int & Dex:
Armor: None
Weapons: All Simple and Martial weapons that lack the 2 handed trait.
Level 1
Arcane Defense: while not wearing any armor or wielding a shield, your AC is equal to 10+ Dex + Int and you can spend an action to gain temporary hit points equal to 5+ your Swordmage level.
Swordmage Arcanum: Select a first level spell. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
At higher levels, you gain more Swordmage spells of your choice that can be cast in this way, according to the chart (up level 9).
When you gain a level, you can replace one of your arcanums.
Basic Aegis
As a bonus action, select a creature within 10' of you. Until the end of your next turn, when the creature makes an attack that doesn't include you, you can use your reaction to give that attack disadvantage.
Basic Magic:
Learn 2 cantrips, and 2 rituals.
Level 2
First Sword Art: Choose on of the following.
*Thunderous Smite
*Searing Smite
*Wrathful Smite
*Misty Step
*Elemental Burst (3d8 damage within 10', choice of cold, lightning, thunder, fire. +1d8 per spell level).
You can cast your Sword Art once without expending a spell slot. You must finish a Short rest before you can do so again. The spell is cast at a level equal to half your Swordmage level (rounded down).
When you gain a level, you can replace one of your arcanums.
Level 3
Aegis Specialty. Choose a subclass
Aegis of Shielding
Aegis of Assault
Aegis of Ensnarement
Aegis of Teamwork
Swordmage Arcanum, 2nd level spell.
Level 4: ASI
Level 5:
Second Sword Art
You learn a second Sword Art chose from this list or a of lower level.
*Elemental Weapon
*Compel Duel
*Vampiric Touch
*Blur
Swordmage Arcanum, 3nd level spell.
...
Level 11
Quick Arcane Armor:
You can gain the temporary hit points from Arcane Armor as a bonus action instead of an action.
Swordmage Arcanum, 6th level spell.
3rd Sword Art
...
HD: d8 +Con mod
SAVES: Int & Dex:
Armor: None
Weapons: All Simple and Martial weapons that lack the 2 handed trait.
Level 1
Arcane Defense: while not wearing any armor or wielding a shield, your AC is equal to 10+ Dex + Int and you can spend an action to gain temporary hit points equal to 5+ your Swordmage level.
Swordmage Arcanum: Select a first level spell. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
At higher levels, you gain more Swordmage spells of your choice that can be cast in this way, according to the chart (up level 9).
When you gain a level, you can replace one of your arcanums.
Basic Aegis
As a bonus action, select a creature within 10' of you. Until the end of your next turn, when the creature makes an attack that doesn't include you, you can use your reaction to give that attack disadvantage.
Basic Magic:
Learn 2 cantrips, and 2 rituals.
Level 2
First Sword Art: Choose on of the following.
*Thunderous Smite
*Searing Smite
*Wrathful Smite
*Misty Step
*Elemental Burst (3d8 damage within 10', choice of cold, lightning, thunder, fire. +1d8 per spell level).
You can cast your Sword Art once without expending a spell slot. You must finish a Short rest before you can do so again. The spell is cast at a level equal to half your Swordmage level (rounded down).
When you gain a level, you can replace one of your arcanums.
Level 3
Aegis Specialty. Choose a subclass
Aegis of Shielding
Aegis of Assault
Aegis of Ensnarement
Aegis of Teamwork
Swordmage Arcanum, 2nd level spell.
Level 4: ASI
Level 5:
Second Sword Art
You learn a second Sword Art chose from this list or a of lower level.
*Elemental Weapon
*Compel Duel
*Vampiric Touch
*Blur
Swordmage Arcanum, 3nd level spell.
...
Level 11
Quick Arcane Armor:
You can gain the temporary hit points from Arcane Armor as a bonus action instead of an action.
Swordmage Arcanum, 6th level spell.
3rd Sword Art
...