The trick to deal with "unbalanced" party is to tailor encounters for them.m Sometimes, you make them intentional hard by targeting their weakness, but most of the time, you'll try to ensure that the encounters play to their strength. That did also apply in 3E.Steely Dan said:As they have stated you do not need every role covered in a party, don't worry about it
In my ongoing (3 years) Planescape campaign, we have already converted (and played) the characters to 4th Ed, 1 Defender (fighter) and 2 Strikers (rogue and warlock), and it's working our just beautifully.
Mustrum_Ridcully said:The problem will always be published adventures that assume balanced parties, covering all 4 roles.
Well, I used to rely on homebrew adventures, but the rest of my group does. Despite the fact that 4E looks easier to DM then ever, it's me that has now picked up the first published module (Keep on the Shadowfell). I don't know yet if I want to homebrew something or just see where the books lead me. I guess my players wouldn't mind me running more published modules instead of my homebrew attempts.Steely Dan said:Yeah, I guess you have a point, in my 20 or so years of DMing I have never used a published module.
Oh, sorry, once I did run the Ravenloft module Touch of Death one afternoon while we were barbequing back in 1993 (none of us considered it as serious as our ongoing campaign).
Cryptos said:PHB2 - Should just be Arcane, Divine, and Primal, if you ask me. I like psionics, but Arcane, Divine, Primal and Psionic Heroes is getting to be a bit much. And if they do that, then they probably leave out planned classes or have large role gaps in divine, primal and psionic, so we wind up with...
PHB3 through PHB5 - The All the Things We Didn't Do Yet From All the Sources We've Already Done, Elemental, and Shadow Heroes.