Maybe the disarmer doesn't want to ruin the bow.Kraedin said:Why not just sunder the bow? They have, what, hardness 5 and 5 hp?
Use opposed attack rolls for any disarm attempts (the better you are at combat, the harder it is to take things away from you).
It's not a melee weapon and disarming someone (or being the subject of a disarming attack) is a melee action, so in that context, a bow cannot be considered a weapon.AGGEMAM said:The Sage reply then goes on and describes the rules if it is not a weapon, but a bow is a weapon.
mirzabah said:It's not a melee weapon and disarming someone (or being the subject of a disarming attack) is a melee action, so in that context, a bow cannot be considered a weapon.
Mark Chance said:Knocking a bow of the hands of an archer with a melee weapon would not be next to impossible. My PC's done just this in game before. He simply attacks the archer's bow using the attacking an object rules. Since a ranged weapon does not threaten, the "disarm" attempt does not provoke an AoO. Bows also tend to break easy under the weight of a greatsword.
Not a common occurence, but hardly approaching impossible.
Thanee said:
I just can't imagine how someone would disarm a bow, since the person with the bow could simply move it out of the way.
From the D&D FAQ
When rolling opposed attack rolls (such as in a grapple or a disarm attempt), does a natural 1 mean automatic failure as it does for a normal attack roll?
For the attacker (that is, the character trying to disarm a foe or accomplish something with a grapple check) a natural 1 fails and a natural 20 succeeds, no matter what the defender rolls. Although the defender's roll is called an 'opposed attack roll,' the defender is really just setting the DC for the attacker: 1s and 20s aren't special for the defender. Just apply the defender's modifiers to set the DC for the attacker. If both the attacker and the defender roll a 1, the attacker fails. If both the attacker and the defender roll a 20, the attacker succeeds. Note that you cannot get a hold on a foe two or more sizes larger than you (see page 137 in the Player's Handbook).
All of the foregoing assumes that you are indeed making an opposed attack roll, which is subject to automatic success or failure. Checks are not subject to automatic success or failure. For example, if you are making an opposed check (as you would when making a Hide check opposed by a foe's Spot check) a roll of 1 or 20 has no special significance.