Yaarel
🇮🇱 🇺🇦 He-Mage
There is an appealing way to prevent the "1-minute workday", thereby preventing mages from "going nova".
For most of a typical game, it takes about 15 standard encounters in order to gain enough experience points to advance to the next level.
15 encounters per level.
Meanwhile, the DMs Guide (page 84) expects 6 to 8 encounters per long rest.
In other words:
According to the math of the 5e gaming engine, there should be 2 long rests per level.
This is fantastically useful, with several important benefits.
• All rests are "short rests". 1-hour rests and 8-hour rests are both short rests, and the timing depends on the narrative.
• But 2 times per level, a player can choose to change any short rest into a long rest.
• The long rest can be 1-hour or 8-hours, whichever rest the player needs to use to gain the benefit of a long rest.
• The narrative can have 8 encounters in a single day, or 8 encounters in a year.
• Only the narrative matters when deciding if an encounter makes sense.
• The deep rest − the long rest − can happen in the middle of a busy dungeon.
• The players will avoid wasting their long rest, unless necessary.
• The "1-minute work day" will rarely happen, and mages will rarely go nova.
For most of a typical game, it takes about 15 standard encounters in order to gain enough experience points to advance to the next level.
15 encounters per level.
Meanwhile, the DMs Guide (page 84) expects 6 to 8 encounters per long rest.
In other words:
According to the math of the 5e gaming engine, there should be 2 long rests per level.
This is fantastically useful, with several important benefits.
• All rests are "short rests". 1-hour rests and 8-hour rests are both short rests, and the timing depends on the narrative.
• But 2 times per level, a player can choose to change any short rest into a long rest.
• The long rest can be 1-hour or 8-hours, whichever rest the player needs to use to gain the benefit of a long rest.
• The narrative can have 8 encounters in a single day, or 8 encounters in a year.
• Only the narrative matters when deciding if an encounter makes sense.
• The deep rest − the long rest − can happen in the middle of a busy dungeon.
• The players will avoid wasting their long rest, unless necessary.
• The "1-minute work day" will rarely happen, and mages will rarely go nova.