My D&D campaign is going downhill since last couple of weeks. Players aren't showing up on sessions, and if they do they don't seem to be paying any attention. There are just sitting silently on the couch, drooling, eyes filled with emptiness. I checked their pulse, but they were still alive so that couldn't be the problem. I don't know if it is my adventure that sucked, or the players are just too tired or simply not motivated enough to play, but I figured out that it can't go on like this any longer.
So I was wondering if there were any cool DM tricks to get your players more involved in the game (aside of giving 'em money). Some way to hold their attention, at least 'till the end of the session. To get 'em addicted, so they can't live without the weekly gaming...
Some ideas I came up with:
-Cliffhangers
I figured that if the session ends with a cliffhanger chances are bigger they show up for next session. If you don't have a cliffhanger planned, make some insignificant detail seem to be suddenly very important...
-Colorfull descriptions of the players' actions
I think that giving colorfull descriptions of the players could be a nice way to let them feel more important (and thus enjoying the game more), haven't tried this out yet, thought.
-Let the PC's seem to be powerfull
I don't know if this works, but I think it's a great way to indirectly flatter your players.
Could have some ugly side effects if used to often, I guess. Anybody tried to do this before?
-Give them the opportunity to role-play
Let NPC's talk to them, or put them into situations were they have to talk their way out. Should keep 'em on their toes...
Hmm, all I could come up with right now. But perhaps you guys have some nice ideas?
So I was wondering if there were any cool DM tricks to get your players more involved in the game (aside of giving 'em money). Some way to hold their attention, at least 'till the end of the session. To get 'em addicted, so they can't live without the weekly gaming...

Some ideas I came up with:
-Cliffhangers
I figured that if the session ends with a cliffhanger chances are bigger they show up for next session. If you don't have a cliffhanger planned, make some insignificant detail seem to be suddenly very important...

-Colorfull descriptions of the players' actions
I think that giving colorfull descriptions of the players could be a nice way to let them feel more important (and thus enjoying the game more), haven't tried this out yet, thought.
-Let the PC's seem to be powerfull
I don't know if this works, but I think it's a great way to indirectly flatter your players.

-Give them the opportunity to role-play
Let NPC's talk to them, or put them into situations were they have to talk their way out. Should keep 'em on their toes...
Hmm, all I could come up with right now. But perhaps you guys have some nice ideas?
Last edited: