CreamCloud0
Hero
and yet the traditions managed to come long before those institutions were formally established, strange how that works isn't it?Those "traditions" are formed by institutions.
and yet the traditions managed to come long before those institutions were formally established, strange how that works isn't it?Those "traditions" are formed by institutions.
The word "tradition" itself refers to an institution, such as the tradition of marriage, and its limits (monogamy, polygamy, nonmarital partnership, exclusivity, polyamory, etcetera) and spousal obligations, and custody rights, and divorce rights, and inheritance rights, and legal culpability if abuse, etcetera.and yet the traditions managed to come long before those institutions were formally established, strange how that works isn't it?
okay, but the thing is, when i talk about species and saying that i want them to have strong inherent flavour i am specifically talking about the biological aspects of them, if all the flavour for a species comes from their culture then that's not exactly anything to do with their species is it? if everything defining about them comes from a learned society
background and culture are additional ways to impart flavour to a character, not as a substitution for species flavour
i think that there should exist 'species stereotypes' because that means there is actually something that significantly stands out about them enough to be memorable, something that sets them apart from just being short or tall or scally or green humans
it is not 'racist' to say that a monkey is inherently more predisposed to being capable of climbing or that a boar is tougher and stronger, just because you've made them humanoid shape and given them some brains, the apefolk is lithe and long limbed, with narrow fingers that can find purchase in small cracks, the boarfolk has denser muscles, is stockier and a better centre of gravity.
Totally agree, very bland, but it seems to be what WotC think people want with stuff like their removal of racial stat modifiers, size modifiers for weapons, every background/culture available to every character, etc.i think if you try to make all species equally viable for all classes you're going to end up with very bland species, or at least ones with very minimal impact on playstyle, which is kind of the opposite of what i, personally at least, want, but i do agree that making some species wholesale worse at performing particular roles isn't the way to go.
It is possible to talk about Size without talking about Strength bonuses or penalties.Totally agree, very bland, but it seems to be what WotC think people want with stuff like their removal of racial stat modifiers, size modifiers for weapons, every background/culture available to every character, etc.
This pause has nothing to do with game balance. It is mechanically fine for Halflings to wield such weapons just like any other species can. The problem is strictly flavor. So any mechanical punishments seem inappropriate.
Maybe there can be a way to allow Halflings to use Heavy weapons, but in a way that communicates that such is atypical. The problem is flavor, so maybe the solution is flavor too.
even it it 'makes sense' giving small species penalties with heavy weapons, carrying capacity and suchlike i think it is a very unfun piece of realism to implement into this fantasy game especially considering it also contains things like giants and dragons that violate the square-cube law without so much as a glance at their impossiblity, if they have the requisite STR i don't see why a halfling or a goblin couldn't swing around a greatsword bigger than they are with ease, it fits perfectly into the kind of fantasy DnD is.It is possible to talk about Size without talking about Strength bonuses or penalties.
With this more sensible approach, that interferes less with character options, I am ok with Size having meaningful mechanics.
To be honest, a Halfling with a greatsword or other polearm gives me pause. Recently, I have been scrutinizing height, weight, and weightlifting, and proportional relationships between them. A Halfling is remarkably small, somewhere from a 2 year old to a 5 year old. Even if they have the mature neurology of an adult and are remarkably strong, it is difficult to imagine how they would wield an oversized weapon.
This pause has nothing to do with game balance. It is mechanically fine for Halflings to wield such weapons just like any other species can. The problem is strictly flavor. So any mechanical punishments seem inappropriate.
Maybe there can be a way to allow Halflings to use Heavy weapons, but in a way that communicates that such is atypical. The problem is flavor, so maybe the solution is flavor too.
How tabletop gamers began to worship around this altar of "immersion," I will never understand.it just feels jarring, and can take you out of the game.
you don't understand that, in a game about authentically embodying a fictional character why people might value being able to put themselves in the headspace of that reality and not getting reminded that it's all fake make-believe?How tabletop gamers began to worship around this altar of "immersion," I will never understand.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.