Yaarel
🇮🇱 🇺🇦 He-Mage
@CleverNickName
Here is the feat that I made for the character that became a Werewolf. (The character became an NPC Werewolf, but this feat then replaced one of the characters feats in order to make it a playable PC.) There are separate feats for Wolf Pack and for Damage Resistance except Silvered.
WEREWOLF
Level 4 Feat
Wolf Shape. You return to your sound mind and gain control of your capacity to shapeshift into a wolf. After each Long Rest, you can innately cast the Wolf Shape spell.
Canine Olfaction. While in Wolf Shape, your sense of smell heightens preternaturally. If something exists, and you are within 5 feet of it, you smell it. You detect it even if you dont recognize what it is. You can be within 5 feet of a scent trail or downwind from the source. Typically a scent trail can linger for about two weeks (4d6 days), unless there is heavy wind or rain, and it can be interrupted by streaming water.
WOLF SHAPE
Slot 2 Transmutation
Casting Time: 1 Action (but see below)
Range: 10 feet
Components: S
Duration: until you dispel it as an Action, or until the end of your next Long Rest (when you can recast it without reversion)
Your mind visualizes your self-identity as a wolf. Your body destabilizes under the influence of your mental form. During the initial 10 minutes of transformation, you are in the Hybrid Form, experience pain, and must Concentrate in order for the spell Duration to set in. The shift never includes equipment, and your form may or may not be able to utilize it. You can cast this spell on a willing creature. A Lycanthrope even if unwilling returns to its sound mind and regains control over any of its forms, but some individuals freely choose to recontinue their Lycanthrope mentality.
Once the Duration is in effect, you become the Beast Creature Type, and lose any other Creature Type even if you choose to appear as if in your Original Form. You gain Advantage on Checks that rely on smell or hearing, and on Checks to interact with other canines, such as Wolf, Dire Wolf, Worg, Mastiff, Coyote, Jackal, and Fox. (Not Hyena.)
As a Bonus Action, you can shift between your Original Form or your Wolf Form, or mix the two into a Hybrid Form of your choice. You can also alter your height to any Medium Size from about 4 to 8 feet tall on hind legs (about 50 to 400 pounds). Both your Original Form and your Wolf Form exhibit a hint of the other. Your Original Form retains a lupine trait, such as wolflike ears, subtle fangs, clawlike fingernails, eight nipples, eyebrows of fur, or the large pupils and solid irises of wolven eyes, your choice. Your Wolf Form might retain Original eyes or speech.
Wolf Form: AC +1, Speed 40, Run x8, Bite 1d8 Piercing-Force, and if hit, Bonus Action to Grapple
Hybrid Form: AC +1, Bite 1d8 Piercing-Force or Claw 1d8 Slashing-Force
Original Form: your normal stats
Here is the feat that I made for the character that became a Werewolf. (The character became an NPC Werewolf, but this feat then replaced one of the characters feats in order to make it a playable PC.) There are separate feats for Wolf Pack and for Damage Resistance except Silvered.
WEREWOLF
Level 4 Feat
Wolf Shape. You return to your sound mind and gain control of your capacity to shapeshift into a wolf. After each Long Rest, you can innately cast the Wolf Shape spell.
Canine Olfaction. While in Wolf Shape, your sense of smell heightens preternaturally. If something exists, and you are within 5 feet of it, you smell it. You detect it even if you dont recognize what it is. You can be within 5 feet of a scent trail or downwind from the source. Typically a scent trail can linger for about two weeks (4d6 days), unless there is heavy wind or rain, and it can be interrupted by streaming water.
WOLF SHAPE
Slot 2 Transmutation
Casting Time: 1 Action (but see below)
Range: 10 feet
Components: S
Duration: until you dispel it as an Action, or until the end of your next Long Rest (when you can recast it without reversion)
Your mind visualizes your self-identity as a wolf. Your body destabilizes under the influence of your mental form. During the initial 10 minutes of transformation, you are in the Hybrid Form, experience pain, and must Concentrate in order for the spell Duration to set in. The shift never includes equipment, and your form may or may not be able to utilize it. You can cast this spell on a willing creature. A Lycanthrope even if unwilling returns to its sound mind and regains control over any of its forms, but some individuals freely choose to recontinue their Lycanthrope mentality.
Once the Duration is in effect, you become the Beast Creature Type, and lose any other Creature Type even if you choose to appear as if in your Original Form. You gain Advantage on Checks that rely on smell or hearing, and on Checks to interact with other canines, such as Wolf, Dire Wolf, Worg, Mastiff, Coyote, Jackal, and Fox. (Not Hyena.)
As a Bonus Action, you can shift between your Original Form or your Wolf Form, or mix the two into a Hybrid Form of your choice. You can also alter your height to any Medium Size from about 4 to 8 feet tall on hind legs (about 50 to 400 pounds). Both your Original Form and your Wolf Form exhibit a hint of the other. Your Original Form retains a lupine trait, such as wolflike ears, subtle fangs, clawlike fingernails, eight nipples, eyebrows of fur, or the large pupils and solid irises of wolven eyes, your choice. Your Wolf Form might retain Original eyes or speech.
Wolf Form: AC +1, Speed 40, Run x8, Bite 1d8 Piercing-Force, and if hit, Bonus Action to Grapple
Hybrid Form: AC +1, Bite 1d8 Piercing-Force or Claw 1d8 Slashing-Force
Original Form: your normal stats
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