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How to introduce people to RPG gaming

It might be for some people, absolutely. I think that's another area where the particulars of the game group and what really makes people "tick" around the game table will be very important. There's a sense of what people expect, and what they want out of their gaming, that you can develop fairly quickly, by the way they react to some situations in the game. For instance, some people will feel that fudging some situations reduces the game to a guessing game with the DM, while others will be bothered by the prospect of losing their characters because of some bad dice rolls. I think that ultimately, whatever my personal opinion is on this, what should win is what people around the table need to have a good time (which of course includes me and my likes/dislikes about the game, but I'm also not alone).

IMO the perspective of a 7 year-old is further removed from ours than we often realise, e.g. the rules - narrative flow balance is different.

As I approach adulthood, I'd be kind of patronised/ horrified if a GM felt in necessary to prompt me a lot or fudged the dice for my PC.
 

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