Imaro
Legend
GlassJaw said:It's amazing that some people can even function in the world.
I'm with Steel on this one. The only "math" required in D&D is adding.
There's multiplication( crit mods) and division(1/2 dmg from succesful save) as well.
GlassJaw said:It's amazing that some people can even function in the world.
I'm with Steel on this one. The only "math" required in D&D is adding.
Mighty Halfling said:What I tend to do most often, is I say "I rolled a 17 and then plus 4 to hit and plus 1 for Bless and plus 2 for flanking" and then start to calculate the number. Before I'm done, two other players have figured it out for me.
monboesen said:For instance - Dont take Power attack, take Weapon focus instead.
Mighty Halfling said:What I tend to do most often, is I say "I rolled a 17 and then plus 4 to hit and plus 1 for Bless and plus 2 for flanking" and then start to calculate the number. Before I'm done, two other players have figured it out for me.
Peni Griffin said:Ask her in very general terms what kind of hero she'd like to be and point her to the classes that suit that best. Most likely she won't have a class in mind. Classes are as arbitrary as numbers, but they're based on images and stories, so let her pick the class first, then roll the dice, then explain to her which abilities should get the highest numbers in order to be most effective in that class.
charlesatan said:
GlassJaw said:It's amazing that some people can even function in the world.
I'm with Steel on this one. The only "math" required in D&D is adding. Everyone can add unless you are 3 or have the IQ of melon.
Steel_Wind said:There is no mathematics in D&D.
Some times, the game calls for some simple arithmetic. But if the player is not capable of low digit addition and subtraction, they need to be somewhere other than gaming.
Like... grade 1, say.
anton1066 said:If they cannot add simple two digit numbers together......they probably cant role play either.
That, I think, is the key. I've played with a guy who's really fun, but who can't seem to remember that using his sword two-handed results in the 1.5 str modifier, or who forgets to add that in at all, or who doesn't remember how to figure out what Smite Evil does to the mods, and so forth.RFisher said:Creating characters in D&D requires a lot of addition & subtraction. Things that the majority of people can handle without a problem in small doses, but that can be intimidating to some when there's a lot of it.
Particle_Man said:I have a simple idea - ignore the math.
If your goal is to have them learn the rules, then this seems like good advice. But if your goal is to have fun with them, then this advice may not be so good: folks who have trouble with relatively simple math tend not to find it much fun, and punishing them for their avoidance of it isn't going to make it more fun for them.atomn said:If they're having trouble with factoring in all of the modifiers and such, I don't think this is a good idea at all. I think dumbing down the rules won't give the player incentive to learn the rules, where if they have to actually follow the rules they'll be more apt to understand and learn them.