Re the "no particular advantage"...Yes, we agree that you do sound crazy. I certainly didn't suggest removing mechanics from the game. See "The Middle Path" in the DMG, pages 236-237.
I don't see why you'd have any emotional reaction at all to how someone else runs their games, but it does explain a lot of your posts on enworld.
As I have said in multiple threads now, a player is tasked with describing what he or she wants to do. That means stating an approach to a goal. Stating the approach to the goal is roleplaying now matter how you communicate it. Therefore, if you are skillful at coming up with effective approaches to goals such that you end up rolling less than other people at the table, yes, you may be more successful over time. That's okay in my view. Player skill should matter in a game as as I see it and putting one's character in the best possible fictional position to achieve success is smart play (to the extent smart play is seen as achieving more successes than failures).
However, the way one presents a goal and approach to the DM is unimportant to adjudication. The player may use an active or descriptive approach to roleplaying or some combination of the two. If the long, inspiring speech by one player (active approach) still just effectively boils down to the simple statement of goal and approach by another player (descriptive approach), they have the same chance of success. So, no, being a "wordsmith" or a thespian or the like doesn't give you any particular advantage.
It seems clear in your games that it is a particular advantage to get you to choose auto-play over uncertain. You have made that i think clear.
While yes you may not give extra benefit for thespian-fu i think that what some may be expressing is not some shakespearean acting job but instead knowing how to "play iserith." A player who is better at manipulating you through there choices of how they describe their actions would seem to have better success at getting you to the auto-play.
Now maybe you want to see yourself as somehow immune to persuasion, but for i think many of us we would not think that of ourselves.
That is one of the reasons i choose to try and keep auto-play to the realm of "too easy to bother with" or "too impossible to matter" (both of which often never even need screen time and choice) end of the player skill to character skill spectrum AND to keep mechanics and character abilities in mind and factors in play at all stages of the resolution process, not put as a consolation round if you did not win in the auto-play round.
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