How to roleplay Int 6?

"what would have I been if I had rolled a 3??? A Simpson?"

I rolled a half-orc barbarian, and actually got to invoke the bonus INT point rule (i.e. if your penalty takes INT to 2 or less, you get a three)

I recall I put all his skill points (4) into jumping, 'cause jumping is fun!

I particularly enjoyed the look on the faces of the other characters (playing a rogue and 2 elves) when my response to their wondering if there were monsters behind the door was to... knock!

low int can be fun, just remember as someone else said; you can suggest your ideas out of character.
 

log in or register to remove this ad

Sir Edgar said:

Anyhow, I'd recommend that the starter of the post research more about wild elves before anything else. They are quite different from the elves most people are accustomed to seeing in D&D. Best words: savage, feral, primitive, etc. I think they have lower intelligence, too, just like this character.

...maybe I will. However the DM isn't using Wild Elves in the campaign (and in fact my PC comes from another continent on a slave galley) and basically let me come up with my own ideas.
By the way, from the MM they DO have -2 in Int instead of Con, that's why I have so low Int. It's the only difference with normal Elves: I asked the DM if I could change Rapier/Longsword proficiency with Battleaxe, which looks to me more appropriate.

low int can be fun, just remember as someone else said; you can suggest your ideas out of character.

Well, that's what I was saying :)

When the dragon arived they finaly realized poor Landon was just standing in the open studing his prayer book unaware of what was happening.

...isn't it again low Wisdom?

I would say you work solely from experience. If someone tells you something, or you have to research something- it is a wash.

You have to learn the hard way,a nd once you learn, you never forget.

Another very good point!

I would put the Skill pt on concentration- as combat casting is much more important to a cleric than heal. you always have a heal spell to fall back on, but losing spells cause you don't have a good roll is just saddening

Effectively, I might decide to change my skills. And maybe 1 little point in Spellcraft, just to be able to use it at all. I have chosen Heal because the original idea was that he has become a Cleric of Kord in his tribe because healing is the best support (to yourself also) in fighting tournaments.
 

Thanks for the Forrest Gump idea, it's GREAT! Now I pretty much now how to RP him. Well, I don't think 6 Int means as much as "retarded", what would have I been if I had rolled a 3??? A Simpson?


no a character from Friends.
 

jasper said:
Thanks for the Forrest Gump idea, it's GREAT! Now I pretty much now how to RP him. Well, I don't think 6 Int means as much as "retarded", what would have I been if I had rolled a 3??? A Simpson?


no a character from Friends.

...I was -JUST- about to post it! What about Joey? :)
 

MonkeyBoy said:
low int can be fun, just remember as someone else said; you can suggest your ideas out of character.
You can also hold your ideas and then offer them once all the smart folk are done debating. This is especially fun if they have a magic item that they are forgetting to use.

<after minutes of debate>
You: Er, why not have the wizard use his pointy stick that melts walls to go around it?
 

I like the INT/WIS contradiction here. I'd recommend that, based on his wisdom, he generally make the correct decision. Just make sure that in every case, it's based on a completely incorrect interpretation of the events. Making the right decision for the wrong reasons is fun to play -- correctly judging an NPCs motivations not because you see behind his facade but because you misheard what he said -- that kind of thing.

There is a player I game with from time to time who does this inadvertently. She consistently fails to notice the obvious, misinterprets clear statements by NPCs, misreads visual aids, etc. Yet, her instincts are very good and she often notices things no one else sees -- she makes a really fun player because when she has figured something out she is unable to explain convincingly to people why she's right. She has a wonderful Cassandra-type role in many of my games because people assume that because what she says doesn't make sense that she's wrong.
 
Last edited:

6 int

think 5 year old child. - easily distracted (short attention span), easily amused by bright lights and pretty colors. cunning (but in a direct obvoius way) you probably should "follow" on of the brighter characters and not do a whole lot of leading the negotiations with the NPC's.
 

One way to do low int for a good character is to have the character base himself on somebody like the Tick. A paladin in my brother's campaign has a low int and did that, coming up with cries like "Now feel the chains of Justice!" (He uses a spiked chain).
 

I believe there was an article in the June 2001 Dragon magazine, about roleplaying characters with 3's. It was very insightful and quite amusing. You might want to check that issue out if at all possible, and then ease up a bit on their suggestions since your PC has 6 instead or 3.
 

I suggest making him very superstitious. Have him latch onto things he was taught, perhaps as a child, and if people don't do things that way, bad stuff can happen according to him. Perhaps he has an obsessive compulsive disorder. Make his religion his central focus in life like a zealot as someone else mentioned.
 

Remove ads

Top