Obergnom
First Post
in our group, when a player is missing, one of the other players controlls his character in combat. We do it that way for years, and it works well.
In our last campaign there was a Warblade. When the player was missing, we had a level aquivalent fighter, because playing a Warblade as a second character is to much of a hassle. Same with other complicated characters.
With 4e, I see this becoming a problem. I thought it might be a good idea to have the absent players characters use only their at will powers, but give them something to compensate for the lost power. 1 or 2 Action Points per encounter, maybe. Thus, the player controlling a second character does not need to be familiar with the encounter and daily powers.
What do you think?
In our last campaign there was a Warblade. When the player was missing, we had a level aquivalent fighter, because playing a Warblade as a second character is to much of a hassle. Same with other complicated characters.
With 4e, I see this becoming a problem. I thought it might be a good idea to have the absent players characters use only their at will powers, but give them something to compensate for the lost power. 1 or 2 Action Points per encounter, maybe. Thus, the player controlling a second character does not need to be familiar with the encounter and daily powers.
What do you think?