AbdulAlhazred
Legend
Yeah, well, you could certainly do away with MOST combat in 4e. You have the SC system, and you can certainly structure many action scenes using that as well. I would say you really would then just do a very few really 'big ticket' battles. Those would be super dynamic roller coaster type affairs, which might eat up table time but would only come every so often.I was taking you at face value when you were saying skip to the good stuff and embrace that 4E is designed to be an action thrill ride of big set-piece battles. Combat is the least interesting thing about playing D&D. Especially when the results are so boringly predictable. For me, skipping to the good stuff would mean skipping the combat entirely. Hence the question about how to speed up combat in 4E so we can skip to the interesting bits, i.e. the non-combat stuff.
One area where I think 4e has an issue is there are TOO MANY LEVELS, 30 is a lot. If the game had half as many, then a big combat once per level would be almost perfect. As it is, if you despise fighting, 30 fights might be a lot, but then it really depends on how long you want your campaign to run. I mean, you could do 1 every 2-3 levels, but that might not be enough for a lot of people. Again it depends on pacing in terms of how quick you level up. I just found that doing it too often in 4e meant players didn't really get to try out all their new 'stuff' before they leveled again.