overgeeked
Open-World Sandbox
Yeah, I feel the same about “skill challenge mode”. I was trying to introduce a looser, more narrative style of skill challenges in a 5E game for a group that had never played 4E. In writing up an explanation for what skill challenges were in my looser, more narrative desired style...I kept just describing the basic procedure for roleplaying. “I describe the scene with some challenge, you tell me what you want to do, I ask for any necessary rolls, things get better or worse based on the results, and I narrate the outcome.” It made me laugh at myself for a few minutes.Re: combat as skill challenge...
I guess you could do that and I can see some ways to do it I guess. My issue with “skill challenges” is that the activities within a skill challenge are basically just “adventuring” so I don’t see why you would swoosh to another “mode”.
Skill challenges are a great framework idea. And it introduced the concept of discreet challenges to a lot of DMs, but as implemented it’s an overly formalized procedure for just playing the game.
If only I could find a way to keep my players from switching to “combat mode” and have them continue being as loose and free-flowing as they are the rest of the time once initiative is rolled.