Sparafucile
First Post
KarinsDad said:That is merely WotC's "plausible" explanation of what Attacks of Opportunity are. It's fluff.
In reality, AoOs are merely a game mechanic used to level the playing field due to the fact that DND has a circular initiative system. The "nobody can act" problem is more evident to people in a circular initiative system than it is in the earlier 1E and 2E random initiative systems (although the problem still existed in those systems).
WotC came up with the game mechanic first to solve the initiative problem, then came up with the fluff explanation of why it occurs. Not the other way around. . . .
. . . Over time, it became part of the culture (just like DCs), but don't limit your thinking to "this is how it has always been".
Yeah, but that argument works both ways. AoO IS a mechanic, and it's plausible to believe that higher level characters of certain classes can circumvent particular mechanics, as part of the game's design.
For example, a spell description that requires a reflex save for half damage is a mechanic informed by the game's rules. abilities like Evasion and Improved Evasion are class abilities that allow the results of those spells to be circumvented.
Tumble is a skill that some characters of certain classes choose to max out in order to circumvent a particular game mechanic to their advantage. It's a choice limited by class, and the spending of the skill point.
You think it's overpowered, but then again, it's affecting AoO and the ability to move through an opponent. . . both circumstances exists based on the game culture informed by teh rule's mecanics.
As for Improved Ovverrun, the comparison is invalid. Rogues get acess to skill points and great variety of class skills. Fighters get bonus fighter feats. The degreee of access for both kinds of actions are not so easy to equate to one another.
I guess I just don't see the issue here.