Hussar said:
On a side note, in six years of playing 3e, I've seen two tumble checks made in combat. Does this actually come up in anyone's game?
Virtually every PC Wizard, Sorcerer, and Psion (and other arcane caster / pure psionic types) in our games take a few ranks of Tumble. Most bump it up every 3 to 5 levels as well (especially Wizards and Psions who can more easily afford the skill points).
And of course, our Rogues, Bards, Monks, Scouts, etc.
That's about half of our PCs. Course, most of our PCs have some form of special abilities, either spells or psionics, since these abilities are what gives PCs an edge in combat.
The casters and manifesters tend to not use it that often, but they use it almost every time they have to get away from multiple enemies (or an enemy with reach) at low level.
If one moves away and then casts, it is an automatic AoO. If one tumbles away and then casts, it tends to be about a +/- 50/50 chance of getting AoOed. For 2 skill points, that is definitely worth the cost.
And unlike Concentration at low level, the 50/50 chance results in getting hit, it does not result in losing the spell and the round of action. Actions are important. Granted, at higher level, Concentration becomes so good that Cast Defensively takes the place of Tumble.
The Rogue and Monk type PCs tend to use it nearly every combat.