Nail
First Post
Hmmmm...that's not quite what I mean.KarinsDad said:IAnd at least in our games, opposed rolls are sometimes (but not always) faster to discern the result.
More rolls (even ones that are individually fast) means slower game.
For Tumble, this becomes an issue at higher levels. At such levels, the Tumble check versus a set DC is automatic....which just happens to coinside with the levels at which PC are normally making lots of other rolls per turn. Requiring Tumble opposed checks at that level would add "Yet Another Roll", which slows games down.
There's no getting around that, BTW. A roll takes time, 2 rolls takes twice as long, etc.
Since Tumble works fine as is, and works consistently within the rules set, and has excellent fluff text to support it, and speeds the game up in the process.......
Might as well keep it.
