14th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.
Five player characters at Level 3:
In their explorations, the PCs set off several traps. One trap froze the dwarf solid. The PCs had to lasso him and drag him out of the trap, then thaw him with torches. Elsewhere, they found a puzzle room with a series of levers. The cleric threw one of the levers and vanished. After some discussion, the other players decided to throw the lever and follow him to whatever waited on the other side. It was a reckless decision but courageous. I loved seeing it. They were all teleported above a pit trap. They barely managed to grab the edge before they fell to their deaths. Finally, they stumbled into a booby trapped corridor. Several gems inset into the walls fired beams of energy at them. They used a combination of magic and might to yank the gems out of the wall -- loot! The session ended with the PCs battling an undead monstrosity called a Chainbound.
The Banewarrens is more of an old school dungeon crawl than I anticipated. Neither me nor most of my players are experienced with that style of play. It's punishing. Yet the players are having a blast.
Next session: Deeper into the Banewarrens!
Five player characters at Level 3:
- Dwarf Fighter/Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map.
- Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.
- Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions.
- Changeling Spellbinder/Magician. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Celestial and Battle traditions.
- Human Paladin/Priest. Cleric of Lothian, the core god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.
In their explorations, the PCs set off several traps. One trap froze the dwarf solid. The PCs had to lasso him and drag him out of the trap, then thaw him with torches. Elsewhere, they found a puzzle room with a series of levers. The cleric threw one of the levers and vanished. After some discussion, the other players decided to throw the lever and follow him to whatever waited on the other side. It was a reckless decision but courageous. I loved seeing it. They were all teleported above a pit trap. They barely managed to grab the edge before they fell to their deaths. Finally, they stumbled into a booby trapped corridor. Several gems inset into the walls fired beams of energy at them. They used a combination of magic and might to yank the gems out of the wall -- loot! The session ended with the PCs battling an undead monstrosity called a Chainbound.
The Banewarrens is more of an old school dungeon crawl than I anticipated. Neither me nor most of my players are experienced with that style of play. It's punishing. Yet the players are having a blast.
Next session: Deeper into the Banewarrens!