30th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.
Five player characters who reached Level 6 early in this session:
The characters had magically entrapped the boggle so it could not move or escape, but it had boggle allies that were willing to fight to free it. The characters wanted the un-key. The boggle wanted its freedom and its former allies, the Pactlords of the Quaan, destroyed. Neither side trusted the other to keep its word. They were at an impasse. The boggle proposed they all swear an oath. Those who broke the oath would be cursed. The characters agreed.
I asked the goblin oracle to come up with the oath, the curse, and the ritual. He proposed that anyone breaking the oath would be cursed to drink water from the gutters. When we all got done laughing, we realized that the paladin would be immune from any disease in the gutter water. But not the rest of them! And so that's the oath they swore. As part of the oath, the boggle agreed to go with them on the raid into the Pactlords' lair.
One of the players agreed to run the boggle and I sent him the 4E statblock, which I love.
The next hour was spent leveling up characters.
The characters had uncovered the location of the Pactlords' lair. They even had a map. They decided to enter the back way -- a cavern above the King's River Gorge. The cavern had a stream and a waterfall, so reaching it was treacherous. When half the characters were in the cavern, half in the gorge, and one tangled up in a rope -- they were attacked by a wyvern guarding the cavern. They'd scuffled before with this wyvern and its lizardman rider. Highlights of the fight included:
Five player characters who reached Level 6 early in this session:
- Dwarf Berserker/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map.
- Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.
- Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions.
- Changeling Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition.
- Human Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.
The characters had magically entrapped the boggle so it could not move or escape, but it had boggle allies that were willing to fight to free it. The characters wanted the un-key. The boggle wanted its freedom and its former allies, the Pactlords of the Quaan, destroyed. Neither side trusted the other to keep its word. They were at an impasse. The boggle proposed they all swear an oath. Those who broke the oath would be cursed. The characters agreed.
I asked the goblin oracle to come up with the oath, the curse, and the ritual. He proposed that anyone breaking the oath would be cursed to drink water from the gutters. When we all got done laughing, we realized that the paladin would be immune from any disease in the gutter water. But not the rest of them! And so that's the oath they swore. As part of the oath, the boggle agreed to go with them on the raid into the Pactlords' lair.
One of the players agreed to run the boggle and I sent him the 4E statblock, which I love.
The next hour was spent leveling up characters.
The characters had uncovered the location of the Pactlords' lair. They even had a map. They decided to enter the back way -- a cavern above the King's River Gorge. The cavern had a stream and a waterfall, so reaching it was treacherous. When half the characters were in the cavern, half in the gorge, and one tangled up in a rope -- they were attacked by a wyvern guarding the cavern. They'd scuffled before with this wyvern and its lizardman rider. Highlights of the fight included:
- The boggle possessing the body of the rider and throwing himself off the wyvern to his death.
- The human paladin almost being knocked over the edge of the waterfall.
- The dwarf berserker leaping onto the wyvern and then landing the killing blow.