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General How Was Your Last Session?

Vael

Hero
Last session was pretty good, despite challenges. I'm currently running Dragon Heist, and I sped through Chapter 2, skipping a lot while the party had fun setting up the Trollskull manor into a proper tavern. They had a grand opening party two weeks ago, and I let them level up early with the thought of having some of the complications of running a tavern echo later through the adventure. But a few PCs were late, and not wanting to set off the Fireball that signals the start of Chapter 3 while we weren't all present, I introduced their rival tavern and the wererat gang that is sabotaging them. Led to some fun moments with the PCs all scattered over the area. Everyone had a blast, and when the latecomers joined in, I ended the session with a cliffhanger Fireball.
 

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I got to rip out the throats of two enemies with my teeth, so that was a plus. I'm certainly not regretting taking Improved Natural Attack (teeth) as my second feat! (I'm running a lizardfolk PC in a 3.5 game; my first feat was Multiattack.) But we ended the session kind of lost, as in we kind of think we know the general area we got teleported to (and it's still probably somewhere on our map), but we'll have to wander around a bit until we hit some landmarks to figure out exactly where we are and how to get back on track to where we want to go.

Oh, and we're now in tundra conditions. My lizardfolk is not entirely thrilled with that.

Johnathan
 

Libramarian

Adventurer
Yesterday for the first time I ran a dungeon with Roll20's Dynamic Lighting turned on. Wow! I was impressed.

I had heard the prep for it was onerous, but it wasn't bad at all; only ~15 minutes per level to put the walls on the map.

I had RL timers going for torches and the lights went out during the climactic battle of the session. Great moment!

I can recommend it to anyone running games on Roll20 right now who hasn't tried that feature yet.
 

THEMNGMNT

Adventurer
We celebrated the 3rd anniversary of our campaign, currently at 87 sessions, with the player characters reaching 14th level. They earned enough XP from the last adventure that they're actually on the cusp of 15th level. It's the longest lasting campaign I've run by a significant margin.

It was an entire session of roleplaying and debate among the players as to their next steps. The characters are close to defeating the Zhentarim, Manshoon, and his army of clones. However, Manshoon still has a few tricks up his sleeve. This gets complicated, so buckle up.

First, Manshoon approached the halfling bard with a proposal. The bard was alone, having teleported to Waterdeep hoping to find a safe spot for the Orb of Dragonkind the party had recently obtained. He discovered that Waterdeep had been conquered by frost giants under the secret direction of Manshoon. Also, the bard's brother has now been installed as Open Lord of Waterdeep -- again, with the hidden aid of Manshoon.

Unknown to the rest of the party, the bard's soul is actually trapped in Hell, and his body is currently occupied by an agent of Glasya, daughter of Asmodeus. Manshoon knows all of this and wants to make the bard his ally. Manshoon tells the bard that he knows it's only a matter of time before the frost giants are defeated and Waterdeep liberated. He wants the bard to defeat his brother and become Open Lord. Manshoon will betray his allies and help the party. In return, he wants the bard to secretly advance the Zhentarim's agenda once he becomes Open Lord.

The bard says he'll think it over...

Second, the party's tiefling sorcerer is the offspring of a union between Manshoon and Glasya. Manshoon visits the sorcerer in a vision. He tells her that at this very moment, he has conquered Blackstaff Tower, captured Vajra Safahr, and is commencing a ritual to transfer his soul into the Blackstaff. He wants the sorcerer to lead the party to Blackstaff Tower and defeat his minions. Then he wants her to kill him. Unknown to anyone but the two of them, his soul will live on in the Blackstaff. By day, the sorcerer will be the mistress of Blackstaff Tower. By night, she will lead the Zhentarim. Together, they will rule the North as father and daughter.

The sorcerer says she'll think it over...

I had roleplayed this in full view of all the players. While I'm trying to turn the characters against each other, I don't want to turn the players against each other. There are pros and cons to playing my hand with all the cards facing up. We'll see how it goes.

The rest of the session was the players debating what to do about all of the above.
 

Nebulous

Legend
We are making pretty good progress in FoF and CoS. I have been doing recaps and wanted to get a little buffer of sessions before I start posting online. I will probably start with FoF. Also, for those that follow my recaps, would you be interested in seeing the Dungeon World recaps or do you prefer D&D?
 

Umbran

Mod Squad
Staff member
My last session was... sticky.

Meaning, we ran into a whole mess of blights, and pig-wizards. Sticky wicket and all that.
 

atanakar

Hero
During the day the PCs negotiated an alliance with the son of a rival Duke by proving a third side is in cahoots with demons. They hope to attack the demon worshipping baron from two fronts in the Spring.

At night, a Cambion, in the guise of the Duke's son, charmed the leader of the party. A female fighter who had eyes on the son of the Duke (disadvantage). He tried to take her away but she failed her climb check out the window of the inn and fell two stories on the ground. The commotion woke the other PCs. There was a battle. The Cambion was killed and the fighter's ego was more bruised than her armour. One question remains. Was the son of the Duke really there during the negotiations or was it the Cambion?
:D
 

Reynard

Legend
TPK. Or, close enough to it.

The characters were veterans of Out of the Abyss that had come to Waterdeep and begun delving the deeper levels of Dungeon of the Mad Mage. They met their end in Vanrakdoom, in no small part because one party member totally Leroy Jenkinsed the shadow dragon even after the party cleric started a parley. The vampire queen lady had fled to the dragon's lair when nearly defeated by the party. The battle was hard fought but the dragon and its showy minions took down one PC at a time until only the Necromancer PC remained (mostly because of resistance to necrotic damage). it did not hurt than the dragon managed to recharge its breath weapon 3 times in a row.

It was a fun conclusion to an appendix adventure we were playing simply to give higher levels a go and fill in the time on Fantasy grounds since our IRL campaign was on hold. We will play a random 7th level adventure for a couple weeks by another DM in the group while I prep my Eberron campaign.
 

THEMNGMNT

Adventurer
We are making pretty good progress in FoF and CoS. I have been doing recaps and wanted to get a little buffer of sessions before I start posting online. I will probably start with FoF. Also, for those that follow my recaps, would you be interested in seeing the Dungeon World recaps or do you prefer D&D?
I own Dungeon World but have never played it. The more I read about how to play it, the more spun I get. So I'd love to read about your experience.

Looking forward to Forge of Fury!
 


Eyes of Nine

Everything's Fine
We are making pretty good progress in FoF and CoS. I have been doing recaps and wanted to get a little buffer of sessions before I start posting online. I will probably start with FoF. Also, for those that follow my recaps, would you be interested in seeing the Dungeon World recaps or do you prefer D&D?
DW recaps please.
 

Eyes of Nine

Everything's Fine
In the DCC game I'm in, the funnel has concluded! One of my four starting peasants has survived, and reached first level!
EnWorld really needs a "Huzzah" emoji.

But since it lacks one...
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Nebulous

Legend
I own Dungeon World but have never played it. The more I read about how to play it, the more spun I get. So I'd love to read about your experience.

Looking forward to Forge of Fury!
DW is quite fun, although the canned Cinder Queen scenario I'm running is VERY close to DnD and doesn't utilize the whole DW concept of "play to see what happens". The onus is really on the GM to come up with stuff on the fly even moreso than DnD. DnD relies on the dice to determine outcomes, and DW does too, but the GM has to radically interpret those dice rolls again and again and again.
 

THEMNGMNT

Adventurer
DW is quite fun, although the canned Cinder Queen scenario I'm running is VERY close to DnD and doesn't utilize the whole DW concept of "play to see what happens". The onus is really on the GM to come up with stuff on the fly even moreso than DnD. DnD relies on the dice to determine outcomes, and DW does too, but the GM has to radically interpret those dice rolls again and again and again.
It sounds exhausting. Is it worth the extra effort?
 

THEMNGMNT

Adventurer
Second session of a new campaign that's a mashup of Dragon Heist with the Deck of Many Things. The premise is that the fortune is the result of a draw from the Deck. To open the vault and claim the fortune you have to collect the scattered cards, reassemble the Deck, and draw at least one card.

There are three players. One is new to D&D, one has about ten sessions under his belt, and one is a salty veteran. They're playing a wizard, rogue, and fighter. These 1st level characters earned enough XP to hit 2nd level at the end of the session.

The characters were working their way through an abandoned estate occupied by boggles and magically animated furniture. They managed to overcome the boggles (which can be challenging if properly played -- and really should be CR 1/4 and not CR 1/8). The rug of smothering (CR 2) was brutal, as I knew it would be. It nearly killed a character.

The players eventually cleared the estate and found the boggles' hoard, an odd mix of treasure and trash. Among the hoard was the playing card they had been hired to acquire. On the playing card was an illustration of a throne. They took the card to the wizard's mentor, a mage at Blackstaff Tower, who identified it as a the Throne card from the Deck of Many Things. Only the veteran player was familiar with the Deck. His curiosity was definitely peaked at that revelation. The noobs don't really understand what they're getting into.

The session ended with the players debating whether or not to keep the card or give it to the mysterious patron that hired them.
 


the Jester

Legend
I ran my game last night and it was awesome.... in a harrowing way.

The pcs had ended the session before trying to get a short rest, but had been interrupted. They kept trying and were interrupted again... and went in hot pursuit of the last bad guy, a ghoul, who had fled and fetched a vampire spawn. The pcs were all out of spell slots except for one of the druids (this is a party of five, four of whom are casters), and were pretty wounded, low on Hit Dice, and two of them already had had their max hps reduced by a previous encounter with a vampire spawn.

After laying the ghoul and spawn low, they were even more depleted- and almost tried to rest in the same location again, before wisely concluding that they'd end up killed that way. They retreated to a room that they could barricade, but something came along and tried to force its way in, then retreated when it failed, and they decided to get out before it returned with reinforcements.

They left the dungeon they're in and managed to get to safety, only to almost get killed by a random encounter before they finally got to get their rest in.

Two days later, refreshed and recuperated, they went back in to the dungeon, and that's pretty much where we ended, on the cusp of another encounter.
 


Nebulous

Legend
I'm prepping for CoS today. They're about to reach Vallaki, which has GOT to be one of the craziest most complex scenarios I've seen in a DnD game. There are so many people and NPCs and moving parts, I feel like I'm reading a couple chapters from a George Martin novel. I'm following a Reddit walkthrough that parses it out and makes it more manageable. I'm also adding several new maps not included in the core book, like a town square, the toy shop, and the church. There's no combat encounter in the toy shop, but I couldn't help myself, the visual of having weird toys piled everywhere was too much for me to resist.

 

Eyes of Nine

Everything's Fine
It sounds exhausting. Is it worth the extra effort?
It requires MUCH LESS PREP; and my kids loved it. It was fine, but I'm ok with seat of the pants coming up with stuff, especially in a D&D type fantasy world. If your jam is to spend a lot of time designing things in advance and having everything prepared; would be tougher.
 

Presents for Goblins

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