toucanbuzz
No rule is inviolate
So we deviated from 5E ruleset for the current campaign to play a Dragon Age campaign (see video game reference), so I'm not sure this counts but here's some weird stuff from last session:
- While exploring a castle (adapting a Castle Xyntillan OSR mega adventure to our campaign, highly recommend for its sheer creativity) that has its reality warped by a demonic presence, the party found a sentient sword (a demon spirit in physical form) that hints it really wants to obliterate enemies (effectively stealing HP when rolling an 18+), but it omitted that if the HP steal takes you above your max HP, you age a random # of years. The sword can only communicate audibly and constantly is mumbling in a low voice on not being used, how crappy missed attacks are without it, and how f**ked up the party's relationships are. Our warrior player #1 hasn't (yet) triggered the bad effect and is amused the sword and him share some similar ideals about the church.
- Player #1 randomly managed to subdue an animated kitchen knife in the cook's bedroom and now it is loyal to him. This player confidently assured everyone that interacting with everything in the demon realm is the key to success. This is likely because earlier, he read from a book of the dead with his name in it and defeated an avatar of death, thus earning himself a random # of "get out of death free" cards. He assured the party he's invincible, and they assured him that he's suffering from delusions of grandeur.
- Player #2 decided to follow this advice of interacting with everything and spoke to a statue of an avatar of death, which asked if he wanted to die. He didn't, and it said to choose another. He pointed to the dog pet of another player who had been talking since level 1 about how cool it would be if she could get a war dog companion. The dog died instantly. There was an inane amount of conversation about WTF just happened.
- So far, everything Player #2 has interacted with in the castle has been negative. He's beginning to think he's cursed.
- Player #2, who has been role-playing a geriatric servant elf archer (in this setting, many elves are in the servant class in cities), decided this dog death was a good time to confess the reason his decisions have been so immature this entire campaign (including relating to what was supposed to be an insignificant NPC teenager daughter of an innkeeper who is now a central part of our campaign) and why he can't shoot an arrow straight was because an evil mage sucked his youth from him. He's really only 15 but looks 60. Just recently, he revealed he's not really an archer but a mage. The party already figured this because he almost never hit with his bow, yet with him around, combat always seemed to turn out all right (a good luck charm they rationalized it for awhile as in this setting, almost all spells have no V, S, or M component...he'd been using Fate spells to boost party rolls and adversely affect enemy rolls).