KD are you playing with the Factions? Because that is probably the motivation on why you are going to the town and want to try and help save it even if their is a dragon.
"Characters are entirely swept along by events" -- terrible adventure design.n episode 1, characters are entirely swept along by events. They start in a town under attack by raiders—a situation that demands rapid action. Throughout the course of a long night, they are assigned missions by the town’s leader to rescue villagers who are surrounded in isolated buildings, to capture prisoners for questioning, to seal a breach in the keep’s defenses, to drive away a blue dragon, and so forth. Characters could branch off on their own, but there’s no reason to. The keep’s commander is a capable leader, he knows the town, his plans are tactically sound, and the things he asks characters to do probably are what they’d wind up doing if they struck out on their own anyway.
Read more: http://www.enworld.org/forum/showth...at-the-HD-HotDQ-Spoilers/page24#ixzz3F6gq5oQH
from Tiamat Tuesdays
bold is mine
It also shows that if the adventure throws a creature too high level for the PCs to defeat at them that they have plot immunity and can charge in "heroically".Personally, I like the adventure. It shows the players that the world doesn't level up with them and they get to work against an army of evil doers and eventually succeed. It also shows me that low level characters can interact with higher level foes without the need of killing them. Could it use more advice for the GM? Absolutely, but I think a lot of the issues was because Kobold Press was trying to hit a moving target with the monsters constantly changing so they had to devote more time to that and less time on teaching GMs how to deal with tough situations.
Steven WinterOct 3, 2014
Why? -- They're horrible situations, but they give characters who aspire to be "Heroes" with a capital H the chance to step between someone else and death. No one gets to be a hero by risking discomfort and inconvenience.
How? -- Neither encounter is as deadly as it appears. NPCs bear the brunt of the dragon's attacks. It's up to the DM to decide when the dragon starts targeting PCs instead of NPCs. It shouldn't happen until PCs have inflicted significant damage on the dragon -- otherwise, why would the dragon care about them? Smart players will declare ready actions while the dragon circles. They can launch their readied attacks as the dragon swoops in, BEFORE the dragon attacks, and with any luck, put it over the 25 damage threshold. A DM with an eye for drama would also let them dive for cover behind the parapet as part of their reaction, even though it's unclear whether that technically within the RAW. (Hugging some stone is easily possible without leaving your 5-foot square, so I'd allow it).
There's no reason Cyanwrath should kill anyone, if the PC's friends are on the ball. Cyanwrath wins the fight, he strikes what he thinks is a death blow, and then he dismissively turns and leaves. The PC's friends should reach the fallen character ASAP and get him stabilized. Everyone in the keep watches this play out, including Nighthill and Escobert, and the DM can offer the smartest advice possible through them.
Saw a post on g+ about the dragon and 1/2 dragon encounters and maybe some advice on running it from the designers perspective.
It's up to the DM to decide when the dragon starts targeting PCs instead of NPCs. It shouldn't happen until PCs have inflicted significant damage on the dragon -- otherwise, why would the dragon care about them?"
There's no reason Cyanwrath should kill anyone, if the PC's friends are on the ball.