bedir than
Full Moon Storyteller
The three pillars of play are combat, social and exploration. Every class has a relative power level in each of these, but none are as weak in combat as the Champion is in both social and exploration. If once were to graph the classes relative power levels in each pillar the combat pillar would all be medium to high, where as the other two would be low to high powered.
How playable is a low combat class at your table? Do they need to at least be squishy and stay alive? If your party has more than four would it the 5th, 6th, etc PC be OK if it was high functioning in the other two pillar?
I've been working on a series of "Unprestige Classes" that are weak combatants, but fill roles in the social and exploration sphere. The three partial classes, meant ideally for 1st and 2nd tiers of play, though certain builds would be possible to the 3rd tier. They could not exist at the 17-20th levels. The three are the Uncommoner, the Expert and the Factotum.
My goal here is to discuss how important combat potency is to a playable class.
How playable is a low combat class at your table? Do they need to at least be squishy and stay alive? If your party has more than four would it the 5th, 6th, etc PC be OK if it was high functioning in the other two pillar?
I've been working on a series of "Unprestige Classes" that are weak combatants, but fill roles in the social and exploration sphere. The three partial classes, meant ideally for 1st and 2nd tiers of play, though certain builds would be possible to the 3rd tier. They could not exist at the 17-20th levels. The three are the Uncommoner, the Expert and the Factotum.
My goal here is to discuss how important combat potency is to a playable class.