I'm an 11 on Weirdness, and a lot of other things.
Of course, just being an old school DM allready makes my game quite "weird" to nearly all modern, and much younger gamers. Then throw in killer DM, randomess and I make the game for the players, not characters. So the weird fact is already quite high.
Though it does seem like most games by others are not too weird in comparison.
I make my game a bit more "historically accurate" for the time era, and not the generic modern view that is typical used for most games. This alone is too "weird" of a lot of gamers. Of course a lot of this is also that a lot of gamers are set in the American view.
Mundane things, but even more magic things are made quite bland by the rules, even more so the D&D rules mechanics. The character shoots and arrow or creates a blast of fire or a ray the polymorphs, is just a dull mechanical action. The fire shoots out for ten feet and does 1d6 fire damage.
A LOT of players find things not mentioned in the rulebooks "too weird". A large tree in the forest casts no shadow, and climbing up the tree triggers it's portal to the Shadow Plane. Players have been confused for hours with the "tree climbing portal" that makes no sense to them.
Its all weird.....