Prophet2b
First Post
So we had our first 4e session tonight. The party consisted of:
Paladin
Rogue
Ranger
Wizard
Originally, the rogue was going to be a warlord, but the player has always played more skilled roguish characters, and he finally decided that he wanted to stick with that.
Unfortunately, he met a quick end from three successive (high rolling) attacks (I've never had a PC die first session before - that was a first for me!).
For his next character, he's bringing in a wizard.
My question is, from others' experiences, how will this party do?
The current wizard is a front-line Eladrin battle wizard, taking feats to up her armor and weapon damage, and her spells are primarily damage dealing spells. Basically, she wants to be in with the action.
He'll be playing a more control/utility wizard.
Still no cleric or warlord. One defender. One striker.
It should be very interesting to see, and I'm holding off on any opinions as to the effectiveness of the party (they've pulled of some pretty amazing things in the past), but I am curious how others think they will fair, based on their own experiences.
Along with this, I noticed that the DMG says that if you were to have only two players in a game, they should fulfill the roles of defender and leader. That seems to suggest that those are the two most fundamental roles that a party can't do without. Have others found this to be true? Are there any thoughts on this?
Paladin
Rogue
Ranger
Wizard
Originally, the rogue was going to be a warlord, but the player has always played more skilled roguish characters, and he finally decided that he wanted to stick with that.
Unfortunately, he met a quick end from three successive (high rolling) attacks (I've never had a PC die first session before - that was a first for me!).
For his next character, he's bringing in a wizard.
My question is, from others' experiences, how will this party do?
The current wizard is a front-line Eladrin battle wizard, taking feats to up her armor and weapon damage, and her spells are primarily damage dealing spells. Basically, she wants to be in with the action.
He'll be playing a more control/utility wizard.
Still no cleric or warlord. One defender. One striker.
It should be very interesting to see, and I'm holding off on any opinions as to the effectiveness of the party (they've pulled of some pretty amazing things in the past), but I am curious how others think they will fair, based on their own experiences.
Along with this, I noticed that the DMG says that if you were to have only two players in a game, they should fulfill the roles of defender and leader. That seems to suggest that those are the two most fundamental roles that a party can't do without. Have others found this to be true? Are there any thoughts on this?