How would the math change if...?

I kind of figured I would get at least one protest from writing that. ;) That's okay with me, there's tons of other ways to make the system scale down.

I think the simple solution is, if bonuses from feats don't stack, don't have any feats that give simple bonuses as prerequisites for other feats.
Large situational bonuses, fine, but +1s, no.
 

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I'm looking for input from the math heads out there.
A while ago there was a thread where @Dragonblade hypothesized that Stat scores might be far more important in the upcoming game, perhaps offering modifiers equal to (Stat - 10).
This would mean that an 11 STR would offer a +1 and an 18 would give you +8.
I've run with this a bit on my houserule and I'm wondering what the ramifications might be to play this way with a basic ruleset*. What would be appropriate Skill Check DCs?
What would attack rolls look like? (assuming DEX bonuses to AC don't stack with Armor)
I'm curious what the statistical ramifications might be.
oh, and I had a thought that it would be best to have a stat generation system, where very high and low scores would be very rare.

*fyi. I'm posting this here because this is where I got this idea, but my houserules are a mod of DCCRPGbeta and C&C type rules, basic d20 stuff.
edit, though I'm wondering now if this shouldn't be played with a d30...

Thanks for the shoutout! :)

So here is my original post and concept.

I'm actually thinking about designing an OGL game around the concept because I love it so much for a variety of reasons that I elaborated on in my original post. :)
 

I agree.

If monsters and challenges are going to have more "staying power", the entire system needs to have lower math.

Not necessarily. The math just needs to increase less with level. It can start anywhere. Its the slope of the line, not its intercept that determines the "staying power".

That being said, I think the Modifier = Stat - 10 method seems extreme to me. Especially if they continue to link stats and combat ability, this would put a premium on stat-buffers. For skills and non-combat uses...it depends on how the system works.
 

Not necessarily. The math just needs to increase less with level. It can start anywhere. Its the slope of the line, not its intercept that determines the "staying power".

I see your point. The slope of the line is also a good approach toward flattening the power curve. Good idea!
 


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