How would you aducate this anti-dragon tactic?

I think we're looking at a rules omission here - the earlier point about blindsense and bats and walls is right on. I'd certainly rule the dragon to be aware of the wall once it is in range of blindsense.
 

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I agree with the blindsense working on the wall of force. Otherwise bats, or anything else with blindsense for that matter, will be crashing into walls left and right.
 

I think this idea must have been tried by a lot of mages in the history of the world (along with the 'invisible fighter with the set spear' trick).

That's why smart dragons always start high up and swoop down on people rather than skimming along the ground to get close.

-Tatsu
 

It seems to me that it is a matter of physics- the dragon is traveling quite quickly and all of a sudden he realizes that a wall has appeared in front of him- he can not stop and he hasn't the time to turn, so he finds himself a smire on the wall- ouch :)

Ruling- Dragon gets a REF save DC (emmm- :confused: ) perhaps the DC of the level of the spell. He makes then its half damage and he managed to get some breaks on, and get half turned before hitting.

Nice tactic- will have to try to remember that one.
 

IRT smetzger:

And Darkness creates light if cast in true darkness.

Sometimes, the text of certain spells, abilities, or rules is so unbelievably stupid that you just have to rule that it's not limited that way.



IRT BlackSilver:

The question is, does the dragon have a chance to take a move action once he senses the wall? Or is he committed to flying straight for at least 50 feet once the Wall of Force has been cast? If he has a normal move action available after the wall has been cast, it is valid for him to turn 45 degrees...which, at 45 feet, is enough of a direction change to miss the wall entirely.

Now, if the wizard casts the wall of force so that it appears 15 feet in front of the dragon, the dragon has no chance of missing it, other than by crashing into the ground.
 
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1. If the wall is close enough, the dragon will hit it. I'd rule that if he knows the wall is there (which he does via blindsight), he could potentially decide to move a lesser distance than his full move. Naturally if he moves less than his minimum speed, he'll immediately start falling. As to damage? No save, 1d6 per 10' of movement that he ended up taking. His movement is 150' a round. He can therefore move with a minimum forward speed of 75'. So 8d6 damage (I'll round up).

And of course he's got no chance of not plummeting to the earth next round, unless he disintegrates the thing.
 

The dragon would get a reflex save for either 1/2 dmg (because you always get a save in such a situation) or to negate by "landing" on the wall (flareing like for a landing to slow down/stop).

Depends how nice you want to be.
 



hm

1. Why not put the wall right in front of the dragon as it's moving? There is no save, so he couldn't prevent it from forming like the wall of ice.

2. Dragon will likely hit the wall, bounce, and crash to the ground (he doesn't have enough altitude to recover from a stall). If it has wingover, it could attempt a reflex save against the wall's DC (the wall doesn't allow a save, but it makes sense to add one in this context). If the dragon makes the save, it reacts quickly enough to perform a sudden wingover, otherwise it crashes into the wall.

3. This is the important part - if the wizard times it correctly, the dragon will fall close to the delaying fighters and clerics on the ground who will tear into it with melee attacks and touch spells.

If you think this is a good tactic against a dragon, try putting a wall of force in front of fast-moving ship. Considering the ship's mass, the wall will crack the hull like an egg. If you place the wall above the deck, it will snap masts, shred sails, and tear out the rigging. The ship would be dead in the water.

Wall of force is a pretty goofy spell when applied against large fast-moving objects, being unbreakable *and* invisible.
 

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