Crazy Jerome
First Post
Another way to approach it is to distinguish between the core abilities of the race, class, or theme versus the customization possibilities--much the way 4E roles attempt to make sure a class "does what it says on the tin". This would be keeping with the "keep it simple" idea of the core mechanics, and simultaneously allow feats and other customization options to be less important and powerful.
That is, if you pick "dwarf" there are some core things that most people are happy enough to consider part of that, and you get them in some useful form as abilities as you level. Perhaps certain lore, "stone cunning," and poison resistance go here. Then feats don't need to carry the weight of making you more "dwarfish", but can simply add some other minor things that are certain possible for a dwarf and/or expand the range of the abilities you already have. Themes would work the same way.
In fact, the key to making that work is seeing that all three legs work that way. You could pick no feats, and your character would be simple and functional according to what the R/C/T labels said. Maybe your flexibility is not as diverse, and you a missing a +1 here and a +2 there, but you can function.
Make feats less important, and then you can allow more freedom of what you pick where. Moreover, it really doesn't affect balance that much to allow more or less of them, depending on your campaign style.
That is, if you pick "dwarf" there are some core things that most people are happy enough to consider part of that, and you get them in some useful form as abilities as you level. Perhaps certain lore, "stone cunning," and poison resistance go here. Then feats don't need to carry the weight of making you more "dwarfish", but can simply add some other minor things that are certain possible for a dwarf and/or expand the range of the abilities you already have. Themes would work the same way.
In fact, the key to making that work is seeing that all three legs work that way. You could pick no feats, and your character would be simple and functional according to what the R/C/T labels said. Maybe your flexibility is not as diverse, and you a missing a +1 here and a +2 there, but you can function.
Make feats less important, and then you can allow more freedom of what you pick where. Moreover, it really doesn't affect balance that much to allow more or less of them, depending on your campaign style.