Nebuchadnezzar
First Post
I've decided to remove the bard's spellcasting ability for my next low-magic campaign. He retains bardic music and knowledge.
Note that the campaign also features these house rules:
- Characters begin the game with a number of hit points equal to their Constitution score.
- They gain a static number of hit points at either good, average or poor progression (3, 2, and 1 respectively). The bard gains average progression. Constitution modifier is not added to hp gained each level.
- Armour grants damage reduction, but not defence (defence equals a characters base defence score plus his Dexterity modifier).
Light Armor damage reduction 1 (skill penalty: -2, max dex +4)
Medium Armor damage reduction 2 (skill penalty: -4, max dex: +2)
Heavy Armor damage reduction 4 (skill penalty: -8, max dex: 0)
Light Armor 30 feet, x4 run
Medium Armor 20 feet, x4 run
Heavy Armor 20 feet, x3 run
(Masterwork grants +1 Maximum Dex Bonus and -1 Armor Check Penalty)
- Each class has base defence at either good, average or poor progression. The bard gains average progression.
Good Average Poor
1 +2 +1 +0
2 +3 +2 +0
3 +3 +2 +1
4 +4 +2 +1
5 +4 +3 +1
6 +5 +3 +2
7 +5 +4 +2
8 +6 +4 +2
9 +6 +4 +3
10 +7 +5 +3
11 +7 +5 +3
12 +8 +6 +4
13 +8 +6 +4
14 +9 +6 +4
15 +9 +7 +5
16 +10 +7 +5
17 +10 +8 +5
18 +11 +8 +6
19 +11 +8 +6
20 +12 +9 +6
- The wizard, sorceror, druid and cleric classes have been removed. I'm going to either use the Call of Cthulhu d20 magic rules, or adding a spellcasting prestige class. Obviously, spells that do damage have to balanced against the new hp progressions. I'm also going to change sneak attack and favored enemy.
Many of the house rules were taken directly from the Grim 'N' Gritty system.
Now, what would you give the bard to compensate for the lost spellcasting ability?
(Since I've posted quite a few house rules, comments on these are welcome as well).
Note that the campaign also features these house rules:
- Characters begin the game with a number of hit points equal to their Constitution score.
- They gain a static number of hit points at either good, average or poor progression (3, 2, and 1 respectively). The bard gains average progression. Constitution modifier is not added to hp gained each level.
- Armour grants damage reduction, but not defence (defence equals a characters base defence score plus his Dexterity modifier).
Light Armor damage reduction 1 (skill penalty: -2, max dex +4)
Medium Armor damage reduction 2 (skill penalty: -4, max dex: +2)
Heavy Armor damage reduction 4 (skill penalty: -8, max dex: 0)
Light Armor 30 feet, x4 run
Medium Armor 20 feet, x4 run
Heavy Armor 20 feet, x3 run
(Masterwork grants +1 Maximum Dex Bonus and -1 Armor Check Penalty)
- Each class has base defence at either good, average or poor progression. The bard gains average progression.
Good Average Poor
1 +2 +1 +0
2 +3 +2 +0
3 +3 +2 +1
4 +4 +2 +1
5 +4 +3 +1
6 +5 +3 +2
7 +5 +4 +2
8 +6 +4 +2
9 +6 +4 +3
10 +7 +5 +3
11 +7 +5 +3
12 +8 +6 +4
13 +8 +6 +4
14 +9 +6 +4
15 +9 +7 +5
16 +10 +7 +5
17 +10 +8 +5
18 +11 +8 +6
19 +11 +8 +6
20 +12 +9 +6
- The wizard, sorceror, druid and cleric classes have been removed. I'm going to either use the Call of Cthulhu d20 magic rules, or adding a spellcasting prestige class. Obviously, spells that do damage have to balanced against the new hp progressions. I'm also going to change sneak attack and favored enemy.
Many of the house rules were taken directly from the Grim 'N' Gritty system.
Now, what would you give the bard to compensate for the lost spellcasting ability?
(Since I've posted quite a few house rules, comments on these are welcome as well).