How would you bring these characters together?

Klaus

First Post
I am soon to start a new campaign, and this time the players got to decide what to play with freely (unlike the previous game, when all were new to 3.0/3.5).

So here's what we have:

- Female human monk (non-oriental)
- Male elf paladin (uses a halberd)
- Female halfling rogue

With no cleric, I'll be using the reserve points rule from the upcoming Unearthed Arcana.

Things I plan on including in the campaign (but not necessarily from the start):
- A military order of law-keepers riding griffons, called the Black Eagles.
- The monks of the Burning Tiger (from the WotC site).
- A scene from Return of the King where
the Witch-King oversees his army pouring out of Minas Morgul, sitting atop his fell-hawk
.
- No elven nation.

Share your thoughts!
 
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at a trial.

the monk is representing his/her order. someone stole something from them

the rogue stands accused.

the paladin is the rogue's lawyer

they have to determine who really stole the stuff from the monk's order.

edit: or the rogue will be executed. :eek:
 
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Klaus said:
So here's what we have:

- Female human monk (non-oriental)
- Male elf paladin (uses a halberd)
- Female halfling rogue

With no cleric, I'll be using the reserve points rule from the upcoming Unearthed Arcana.

Ahhh...no cleric. Iron-man gaming is literally my favorite. Clerics can be really fun to play unless you are with a group that expects you to be their "Healing Machine." That gets pretty boring. Plus, little healing = need for smarter players doing smarter stuff.

Anyways, as to bringing them together, what are the characters about? I'm not talking about crunchy game stats; what are their backgrounds, goals, and concepts?
 


Tournament

Klaus,

I suggest a tournament...the paladin and monk can be competing (foot lists for paladin and wrestling and/or obstacle course for monk). The rogue is there doing rogue things. It might give a chance to bring in some back-story motivations, like:

(1) Rogue is on the run from a checkered past, which catches up to her at the tournament. Perhaps the monk and/or paladin save her from some evil thieve's guild members.

(2) Elf paladin is part of an obscure prophecy and those that want the paladin eliminated from the prophecy line try to kill him during the tournament, through poisoned weapons or other type of cheating. The monk or rogue spots the attempt and warns him.

(3) The monk defeats the local favorite in wrestling. The local hero's friends don't take it too kindly and look to get even the night of the closing feast.


My 2 coppers...

~ Old One
 


They're all in a bar, and... :p

Hm... There could have been a number of thieveries or murders at each of their guilds at the exact same time. Each of them chased a shadowy figure to a three-way alley were they found... eachother.
 

easiest and one of the cheesiest ways of getting disparate people together, start them off in jail, as slaves, or otherwise held captive and then give them a taste of freedom, and they will work together to keep it.
 

Personally, I'd say, "How do you know each other?"

I've got enough to worry about with plots & bad guys. The players can do the work on their inter-relationship, and it'll help build unity if they actually try to think of why they'd be adventuring together.

-- N
 

Nifft said:
Personally, I'd say, "How do you know each other?"

I've got enough to worry about with plots & bad guys. The players can do the work on their inter-relationship, and it'll help build unity if they actually try to think of why they'd be adventuring together.

-- N

I am a big fan of this approach.
 

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