How would you bring these characters together?

Fiery James said:
They meet for the first time at the will reading, in the empty and eerie manorhouse of the late Baron NeMoren...

i think i read this somewhere before. ;) i think i even downloaded a freebie to go with this one too.
 

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Depending on how involved the deities are in your campaign...

Perhaps each one of the group has received a particular religious vision (or a dream) from their patron deity (or deities) warning them of a great evil rising--perhaps a vision of the LotR: RotK scene you mentioned. Perhaps the PCs must go on a quest to find a means to stop this evil before it's too late, or they must try to muster the sleeping might of the "good" nations before this tide of evil sweeps over and drowns them all.

Then again, there's always the "childhood friend" angle--esp. between the rogue & 1 of the other PCs (in order to explain the rogue's presence). They don't literally have to have been childhood friends--at the least, they could have been friends for a few years, before either of them "technically" became a 1st-level character. Seems like the human & halfling could form this bond easily, but anything goes.

Sort of a spin on the 1st idea--perhaps the rogue (only) received the aforementioned foreboding dream/religious vision (from a prominent Good &/or Lawful deity, or one of the deity's known sevants, like a celestial or saint). So far, the rogue has gained only 2 allies who accept the veracity of her dream/vision--a paladin & a monk (either from the same Lawfully-aligned faith or not).

Then again, the rogue doesn't necessarily need to be a "thief," per se. Perhaps the rogue is more of a scout for a local army, the paladin is an "elite" city guard or soldier, and the monk could be a bodyguard, local scholar, or other official representative (perhaps a diplomat or even a non-magical field medic, if you will).

Hope this helps.
 

I want the characters to be iconic in the campaign. So monasteries dot the wilderness, some catastrophe caused the elves to shift from their usual Chaotic behaviour and halflings are much more common than, say, dwarves or gnomes. Since there are no clerics or druids in the campaign, the gods don't play an active role in the campaign world. Clerics, Sorcerors, Wizards and Necromancers will return to the old "secluded mysterious dabblers of the occult" from Robert E. Howard or Fritz Leiber.

I want the capaign to be more cinematic than usual, so I'll be using lots of outdoors combat (mounted or otherwise), chase scenes (using the amazing Chase mechanic from Fiery Dragon's The Silver Summoning) and the Alert Factor system (developed by Mike Mearls for FDP's Swords Against Deception).

FieryJames -> I've been thinking about the same thing, and I maight actually do that!
 

Olgar Shiverstone said:
(Apologies to David Eddings and Raymond Feist.)


or the monk is a scribe. she chronicles the events for the group with which she travels. the paladin is the group's leader. and the rogue is a scout with a black mask.

they call themselves the Brown Company or Dark Company or something similar....

(apologies to Glenn Cook ;) )
 

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