D&D 5E How would you build Xena: Warrior Princess in 5e?

Stalker0

Legend
The warrior princess herself. She has been built in the previous editions, so what would you do in 5e?

To keep it simple, my thought would be a Fighter 2/Monk X (Kensei). Fighter covers a large range of weapons and general combat abilities (and of course action surge for heroic moments). Monk handles a lot of xena's mystical abilities and ascetic knowledge.

I think the only adjustment we really need to make is giving her a special feat that makes her armor work with her monk abilities.

What say you, how would you build her?
 

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The warrior princess herself. She has been built in the previous editions, so what would you do in 5e?

To keep it simple, my thought would be a Fighter 2/Monk X (Kensei). Fighter covers a large range of weapons and general combat abilities (and of course action surge for heroic moments). Monk handles a lot of xena's mystical abilities and ascetic knowledge.

I think the only adjustment we really need to make is giving her a special feat that makes her armor work with her monk abilities.

What say you, how would you build her?
I believe there is a d20 version of her right up.....you can Google it....it should be easy to Tweek it.. to edition you currently play... Google Xena Npc stats d20
 

I believe there is a d20 version of her right up.....you can Google it....it should be easy to Tweek it.. to edition you currently play... Google Xena Npc stats d20
Xena, the "Warrior Princess"
16th level Human Fighter
Abilities:
Str 16, Dex 17, Con 14, Int 14, Wis 14, Cha 17
Skills: Acrobatics +19, Climb +12, Handle Animal +10, Heal +10, Intimidate +14, Perception +14, Perform (dance) +11, Perform (Sing) +11, Ride +14, Swim +12
Feats: Blind-Fight, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Exotic Weapon Proficiency (Whip), Improved Disarm, Improved Trip, Improved Unarmed Strike, Mobility, Mounted Combat, Point Blank Shot, Precise Shot, Pressure Points*, Richochet Shot*, Snatch Arrows, Spring Attack, Whirlwind Attack
*New Feat, see below
Pressure Points
Prerequisites:
Improved Unarmed Strike, Dex 17, base attack bonus +11, heal 5 ranks
Benefit: Xena can, as a standard action, make an unarmed attack roll with a free hand against a humanoid target. If successful, the attack deals no damage, but instead cuts of the flow of blood to the target's brain or paralyzes one of the target's limbs for one hour (her choice when making the attack). In either case, the target may make a Fortitude Save (DC 10 + 1/2 her level + her Dexterity modifier; DC 20 in Xena's case) to negate the effect. A Heal check with the same DC can also reverse the effect. If she cuts of the blood flow to a target's brain, the victim will fall unconscious in 10 rounds and start dying (as if suffocating) unless she reverses the effect with a touch. Cutting off the blood flow also gives Xena a +10 bonus on Intimidate rolls against the target.
Ricochet Shot
Prerequisites:
Point Blank Shot, Precise Shot, base attack bonus +6
Benefit: Xena can have her thrown weapons return to her as if they were returning weapons. Xena can also bounce her thrown weapons from one target to another as a full attack action, allowing her to make multiple atacks against separate targets with the same, single thrown weapon, or to perform stunts such as hitting targets around corners by bouncing it off the wall. She may have her weapon make a maximum number of "bounces" per turn equal to the number of attacks she can make with a full attack action.
Class Features and Other Traits:
Bravery +4
Armor Training 4
Weapon Training: Heavy Blades +3, Unarmed +2, Whip +1
Prodigious Jumper: Xena has a +30 bonus on Athletics checks to Jump, as if under the effects of a Jump spell with a permanent duration. Nobody knows for sure whether this is due to some divine heritage, magical effect or special training.
Gear:
Masterwork longsword, yin/yang charkram (see below), whip, leather armor, traveler's kit, light warhorse.
Yin/Yang Chakram: This +4 returning adamantine chakram was formed by combining the chakram of light and darkness into a single weapon. It can be split into two halves or recombined as a free action, doubling the number of attacks and bounces she can make with her ricochet shot feat (without any penalty for using two weapons). It can also be wielded as a melee weapon, whole or split in two.
Note: I didn't provide stats like Xena's AC and Saving Throws. Since Xena lives in a low magic setting with virtually no magical items, her ratings in these traits would only seem to be extremely low for her level (and they would be). Obviously, her world would have somewhat different rules like adding BAB to AC or something similar to make up for the lack of magical items in that setting. In the show, her chakram was pretty much the only magical item she owned
 

Xena, the "Warrior Princess"
16th level Human Fighter
Abilities:
Str 16, Dex 17, Con 14, Int 14, Wis 14, Cha 17
Skills: Acrobatics +19, Climb +12, Handle Animal +10, Heal +10, Intimidate +14, Perception +14, Perform (dance) +11, Perform (Sing) +11, Ride +14, Swim +12
Feats: Blind-Fight, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Exotic Weapon Proficiency (Whip), Improved Disarm, Improved Trip, Improved Unarmed Strike, Mobility, Mounted Combat, Point Blank Shot, Precise Shot, Pressure Points*, Richochet Shot*, Snatch Arrows, Spring Attack, Whirlwind Attack
*New Feat, see below
Pressure Points
Prerequisites:
Improved Unarmed Strike, Dex 17, base attack bonus +11, heal 5 ranks
Benefit: Xena can, as a standard action, make an unarmed attack roll with a free hand against a humanoid target. If successful, the attack deals no damage, but instead cuts of the flow of blood to the target's brain or paralyzes one of the target's limbs for one hour (her choice when making the attack). In either case, the target may make a Fortitude Save (DC 10 + 1/2 her level + her Dexterity modifier; DC 20 in Xena's case) to negate the effect. A Heal check with the same DC can also reverse the effect. If she cuts of the blood flow to a target's brain, the victim will fall unconscious in 10 rounds and start dying (as if suffocating) unless she reverses the effect with a touch. Cutting off the blood flow also gives Xena a +10 bonus on Intimidate rolls against the target.
Ricochet Shot
Prerequisites:
Point Blank Shot, Precise Shot, base attack bonus +6
Benefit: Xena can have her thrown weapons return to her as if they were returning weapons. Xena can also bounce her thrown weapons from one target to another as a full attack action, allowing her to make multiple atacks against separate targets with the same, single thrown weapon, or to perform stunts such as hitting targets around corners by bouncing it off the wall. She may have her weapon make a maximum number of "bounces" per turn equal to the number of attacks she can make with a full attack action.
Class Features and Other Traits:
Bravery +4
Armor Training 4
Weapon Training: Heavy Blades +3, Unarmed +2, Whip +1
Prodigious Jumper: Xena has a +30 bonus on Athletics checks to Jump, as if under the effects of a Jump spell with a permanent duration. Nobody knows for sure whether this is due to some divine heritage, magical effect or special training.
Gear:
Masterwork longsword, yin/yang charkram (see below), whip, leather armor, traveler's kit, light warhorse.
Yin/Yang Chakram: This +4 returning adamantine chakram was formed by combining the chakram of light and darkness into a single weapon. It can be split into two halves or recombined as a free action, doubling the number of attacks and bounces she can make with her ricochet shot feat (without any penalty for using two weapons). It can also be wielded as a melee weapon, whole or split in two.
Note: I didn't provide stats like Xena's AC and Saving Throws. Since Xena lives in a low magic setting with virtually no magical items, her ratings in these traits would only seem to be extremely low for her level (and they would be). Obviously, her world would have somewhat different rules like adding BAB to AC or something similar to make up for the lack of magical items in that setting. In the show, her chakram was pretty much the only magical item she owned.
Magic Items
Chakram of Darkness (Artifact, +5 enhancement, Dancing, Returning, Adamantine)
Longsword +5
Leather Armor +5
Once she combined her Chakram with the Chakram of Light, it became +10, added Bane (Olympian Outsiders), and Vorpal to it. Also Add Demigod Template And You Should Have Here Mapped Out For Any D&d Conversations.....I hope This Helps Friend😎👍
 

Magic Items
Chakram of Darkness (Artifact, +5 enhancement, Dancing, Returning, Adamantine)
Longsword +5
Leather Armor +5
Once she combined her Chakram with the Chakram of Light, it became +10, added Bane (Olympian Outsiders), and Vorpal to it. Also Add Demigod Template And You Should Have Here Mapped Out For Any D&d Conversations.....I hope This Helps Friend😎👍
Here is other things I found on Xena....but for sake of description on how her throwing blades work. ..And Them being God killer weapons I have added it here so you can list it for perfect description of here God killer weapons ..enjoy
 

Zealot 3 / Kensai 17.

She has demonstrated advantage on strength checks, flying into rages, and taking ridiculous punishment way too often.

3 rolls to attack with Reckless + Accuracy, negating disadvantage with Patient Defense, and adding zealot damage to thrown attacks. And she really was once a zealot of the gods.
 

Kensei, definitely. (And I agree that the easiest solution to the armor issue is to say "That's not armor, it's clothing." I mean, what kind of armor leaves a great big hole right over the heart?)
 


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