RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
I really kind of liked the Defenses, for the exact reason given -- it moved more rolls into the hands of the players.I know this is a TSR era joke, but it could work... "Save vs spell, Save vs Breath Weapon and Save vs knock around" all sound desent, but I will raise you mixing 3e and 4e... have no AC, but a Reflex defense, a Toughness Defense, and a Mental Defense BUT also have a Fort Save and a Will Save.
Also, even back in the day there were plenty of homebrew rules around for AD&D 1st edition that consolidated or moved around saving throws. The original save values were a little arbitrary, and the categories were chosen for specific situations, so shifting them to more general situations made sense.
In my own games, I "smoothed" saving throws to distribute a little more evenly, instead of jumping by "2" every few levels.