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How would you continue the design of the individual themes?


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Balance limitations? If rings are very powerful?

They presumably will still have level limits on creating them, and as you can buy every feat independently it dosen't really help balance it, it just makes some of the items rare because getting the needed Feat is really suboptimal choice.

In fact, the idea that Item creation should be split like that just looks like a hold over from 3.x's 'there must be millions of feats' strategy that 5th is supposed to be moving away from.
 

They presumably will still have level limits on creating them, and as you can buy every feat independently it dosen't really help balance it, it just makes some of the items rare because getting the needed Feat is really suboptimal choice.

In fact, the idea that Item creation should be split like that just looks like a hold over from 3.x's 'there must be millions of feats' strategy that 5th is supposed to be moving away from.

I'm actually hoping that the magic item creation rules are quietly shuffled off into a corner. If that corner has an artificer theme lingering there, even better. I don't find the idea very appealing as a core thing, didn't even like it in 3e.
 

I wonder if there are feat trees at all.

I think it's possible that you could take your theme's feats in any order.

Though "advanced themes" could work akin to 4e's paragon feats.

If they're still using them at all, I hope they come before level 10, though.
 

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