I had not considered that. That's a really good idea.I'm thinking something like a priority grid like (early?) Shadowrun. Where you can pick what is most important, next more important, and so on by putting them in priority box A, B, C or D. (Or however many make sense.) I'd have more boxes than by default we would fill, with the assumption that some of the options will unlock some new categories - for example picking casting can unlock nature of spell lists.
Play a different system. Easy.
the best use of AI i have heard since forever...In the near future, I expect Artificial Intelligence to comb thru all of the possible features in D&D to assign a comprehensive value to each feature. It will even anticipate unexpectedly powerful combos, and assign a penalty cost for certain combos.
I assume we still need humans to massage the AI results. But such a systematic scrutiny will be enormously useful for the gaming industry.
I mean if we are building a mix mash system from others that is great... but maybe something that is a bit beyond some random peeps on a board.Yeah. If asked to run "D&D without classes" I admit my first thought would be to use Savage Worlds for the task. Barring that, I'd build a little bit of structure around magic for Fate. Either of these would be less work than breaking down the traditional D&Disms into small bits to be picked up piecemeal.
Mind you, I'm thinking of this as how to get people playing a game at my table, not how I put together a published product.
I think having a martial/magic split would be ridiculously unbalanced, it already exists to a degree but lumping all the magic capabilities together would be exponentially more broken than lumping all the martial capabilitiesFeats seem to be a good way to go, although the Shadowrun ranking is an excellent idea as well.
I have to say, though, that I think I would go with two classes rather than none / one. One is martial the other magicial, with feats to allow for a "minor" in magic or arms depending on a player's preference.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.