Yaarel
🇮🇱 🇺🇦 He-Mage
It is solidly doable (but not easy) to accurately measure the worth in points for features that exist in the lowest tier, levels 1 to 4.
However, higher tiers start to disconnect, making features more ambiguous, and more arbitrary to quantify. For example, save-or-suck effects relativize the worth of a hit point.
In practice, the higher tiers rely on certain features, like Fireball or Wish, that are agreed on as benchmarks to compare other features alongside it.
As a consequence, in order to feel like D&D, a classless system must have levels, and gate powerful features with prereqs that require a high level or tier.
However, higher tiers start to disconnect, making features more ambiguous, and more arbitrary to quantify. For example, save-or-suck effects relativize the worth of a hit point.
In practice, the higher tiers rely on certain features, like Fireball or Wish, that are agreed on as benchmarks to compare other features alongside it.
As a consequence, in order to feel like D&D, a classless system must have levels, and gate powerful features with prereqs that require a high level or tier.
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