Scion of Murgen (He/Him)
Probably with a "build your own class" system where you choose features from lists. Like TSR provided in the 2E DMG, or like Paul Crabaugh's customized classes article for BECM from Dragon issue 109.
I had not considered that. That's a really good idea.I'm thinking something like a priority grid like (early?) Shadowrun. Where you can pick what is most important, next more important, and so on by putting them in priority box A, B, C or D. (Or however many make sense.) I'd have more boxes than by default we would fill, with the assumption that some of the options will unlock some new categories - for example picking casting can unlock nature of spell lists.
Play a different system. Easy.
the best use of AI i have heard since forever...In the near future, I expect Artificial Intelligence to comb thru all of the possible features in D&D to assign a comprehensive value to each feature. It will even anticipate unexpectedly powerful combos, and assign a penalty cost for certain combos.
I assume we still need humans to massage the AI results. But such a systematic scrutiny will be enormously useful for the gaming industry.
I mean if we are building a mix mash system from others that is great... but maybe something that is a bit beyond some random peeps on a board.Yeah. If asked to run "D&D without classes" I admit my first thought would be to use Savage Worlds for the task. Barring that, I'd build a little bit of structure around magic for Fate. Either of these would be less work than breaking down the traditional D&Disms into small bits to be picked up piecemeal.
Mind you, I'm thinking of this as how to get people playing a game at my table, not how I put together a published product.
I think having a martial/magic split would be ridiculously unbalanced, it already exists to a degree but lumping all the magic capabilities together would be exponentially more broken than lumping all the martial capabilitiesFeats seem to be a good way to go, although the Shadowrun ranking is an excellent idea as well.
I have to say, though, that I think I would go with two classes rather than none / one. One is martial the other magicial, with feats to allow for a "minor" in magic or arms depending on a player's preference.