Laurefindel
Legend
I like 5e monster design, but I agree that there is only so many way you can describe AC 13, 21hp, +4 to hit for 1d6+2. Monsters in the MM feel too same-y.
Orcs, goblins, bugbears, and hobgoblins have their gimmick ability, and their "boss" have yet another one. That's the way to go, and I wish all creatures had one. Basic, elite, and leader options for humanoids would be my preference, each introducing a new gimmick based on the creature's concept.
Oh, and I wish monsters had more area-of-effect attacks, like i don't know, a giant's stomp? A griffon's wing slap with a push/prone rider? A bear rush?
Actually, I wish monsters had more tools to counter PC's magic than being forced to include NPC spellcasters in most encounters...
Orcs, goblins, bugbears, and hobgoblins have their gimmick ability, and their "boss" have yet another one. That's the way to go, and I wish all creatures had one. Basic, elite, and leader options for humanoids would be my preference, each introducing a new gimmick based on the creature's concept.
Oh, and I wish monsters had more area-of-effect attacks, like i don't know, a giant's stomp? A griffon's wing slap with a push/prone rider? A bear rush?
Actually, I wish monsters had more tools to counter PC's magic than being forced to include NPC spellcasters in most encounters...