Not a Hobbit
Explorer
Dear ENworlders:
My players are about to stumble into a library, where they will be greeted not by books, but by Knowledge itself. A humanoid person will appear and talk to them, so they can ask questions and receive vague answers in reply.
My concept is that each of the characters sees the humanoid in a different way, and that way changes constantly. One will see an old woman, who speaks very slowly and deliberately. Another will see a child, who speaks really fast and says "your know, like" a lot. And then a few seconds later the first person will see something totally different, like a condescending middle aged dragonborn or something.
So my question is, What can I do to accomplish this in game? Of course, I can tell the players "Now you see an old woman, but you see a little child. And now what you thought was an old woman is now a haughty dragonborn." But this seems like it would take a lot of time, be very confusing for the players, and frankly become boring and frustrating for both them and me.
I could also just tell them "The humanoid changes form and speech pattern constantly." But if it's that simple, should I even bother? I mean, it's a nice touch, but it doesn't really have a cool factor. It's possible that this is something that can only work in a movie, and not so well in a Tabletop game.
Any advice is appreciated. Thanks for reading. You guys are a great help.
--Scott
My players are about to stumble into a library, where they will be greeted not by books, but by Knowledge itself. A humanoid person will appear and talk to them, so they can ask questions and receive vague answers in reply.
My concept is that each of the characters sees the humanoid in a different way, and that way changes constantly. One will see an old woman, who speaks very slowly and deliberately. Another will see a child, who speaks really fast and says "your know, like" a lot. And then a few seconds later the first person will see something totally different, like a condescending middle aged dragonborn or something.
So my question is, What can I do to accomplish this in game? Of course, I can tell the players "Now you see an old woman, but you see a little child. And now what you thought was an old woman is now a haughty dragonborn." But this seems like it would take a lot of time, be very confusing for the players, and frankly become boring and frustrating for both them and me.
I could also just tell them "The humanoid changes form and speech pattern constantly." But if it's that simple, should I even bother? I mean, it's a nice touch, but it doesn't really have a cool factor. It's possible that this is something that can only work in a movie, and not so well in a Tabletop game.
Any advice is appreciated. Thanks for reading. You guys are a great help.
--Scott