D&D 4E How would you re-envision Ravenloft for 4e.

Relique du Madde said:
Unfortunately, some players take the seduction of darkness with glee and only hasten their own character's damnation just so that they could have more power for the brief moment they are allowed to use that doomed character.
And that is totally fine. That's a player who is enjoying the game. Better yet, that is a player who understands their actions and is willing to accept the consequences of their actions.

John Wake said:
Why not completely reinvision the setting? It worked for Battlestar Galactica.
Realistically, I think that's what they would have to do to make Ravenloft work in 4e. The current storyline is so convoluted and complex that I doubt a brand-new fresh batch of writers would able to suss it all out. Plus, retaining that old storyline would prevent newbies from engaging in the setting.

Plus, there's the whole Expedition to Castle Ravenloft thing - that pretty much hit reboot on Barovia. WotC would have to address EtCR somehow. I think that any new Ravenloft product would have to co-incide with EtCR.
 

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Toben the Many said:
Plus, there's the whole Expedition to Castle Ravenloft thing - that pretty much hit reboot on Barovia. WotC would have to address EtCR somehow. I think that any new Ravenloft product would have to co-incide with EtCR.

I don't think its a whole lot to ask but could we restore the Vistani and Madame Eva to human(sorta) in the setting?... please...

Over all I liked a lot of the ideas presented in it for a one shot spooky-ish adventure but there were a few things that were very annoying. Of course it lacked the feel that the setting has but it was not meant to reflect the setting. I think it would be better to leave that advenure behind in 3e. Perhaps take a blend of the old setting and that adventure forward into 4e .
 

Jon Wake said:
Why not completely reinvision the setting? It worked for Battlestar Galactica.

C'mon, forget about the convoluted backstory, the really forced cosmology.

You have a clean slate. What makes Ravenloft a favorite setting? Think of it as Ultimate Ravenloft.

It's a world born in evil and blood. There's something outside of space and time, handing out favors to those that embrace cruelty and maliciousness. Thick fog clings to everything, and sometimes it seems like it has a mind of its own.

The history of the realm is a history of conquest and bloodshed, of deposed tyrants and slaughtered uprisings. Everywhere you go you see evidence that something has gone terribly wrong. Gibbets hang from the crossroads packed with misshapen skeletons. The old men say that if you taste their flesh you'll learn the secrets of the grave. Children dare each other to do it and every season a few children come down with night terrors that take their lives.

There's a manor deep in the woods where only a black coach goes, pulled by horses that reek of grave earth. People know better than to look the driver in the face. A faerie circle in the deepining woods is avoided even by the elegant eldarin, who refuse to speak of that place and the screams that sound from it on winter nights.

There are some who do not hide from these things. All have been touched by that vile intelligence in some way. Some touched the dead hand of their loved one and knew that behind it was more than just a random murder. Others delved into the oldest secrets and learned the corrupting names of the still-born. Some simply asked too many questions. But all learned the same thing.

The world is wrong.

Someone has to fix it.

This is the kind of Ravenloft that I would LOVE to play in!!!
 

Jon Wake said:
Why not completely reinvision the setting? It worked for Battlestar Galactica.

C'mon, forget about the convoluted backstory, the really forced cosmology.

You have a clean slate. What makes Ravenloft a favorite setting? Think of it as Ultimate Ravenloft.

It's a world born in evil and blood. There's something outside of space and time, handing out favors to those that embrace cruelty and maliciousness. Thick fog clings to everything, and sometimes it seems like it has a mind of its own.

The history of the realm is a history of conquest and bloodshed, of deposed tyrants and slaughtered uprisings. Everywhere you go you see evidence that something has gone terribly wrong. Gibbets hang from the crossroads packed with misshapen skeletons. The old men say that if you taste their flesh you'll learn the secrets of the grave. Children dare each other to do it and every season a few children come down with night terrors that take their lives.

There's a manor deep in the woods where only a black coach goes, pulled by horses that reek of grave earth. People know better than to look the driver in the face. A faerie circle in the deepining woods is avoided even by the elegant eldarin, who refuse to speak of that place and the screams that sound from it on winter nights.

There are some who do not hide from these things. All have been touched by that vile intelligence in some way. Some touched the dead hand of their loved one and knew that behind it was more than just a random murder. Others delved into the oldest secrets and learned the corrupting names of the still-born. Some simply asked too many questions. But all learned the same thing.
Awesome.

Jon Wake said:
The world is wrong.

Someone has to fix it.
No. What I think they learned is that power and pleasure await them, and that they will seek it out, regardless of the cost to others. (We're talking about the people who have tasted the flesh of the dead, or who have studied the ancient scrolls, after all - not the PC's).

This reminds me of the Coldfire Trilogy by CS Friedman, only without any "well intentioned" fae. The fae of Ravenloft only responds to fear, hatred, greed and madness.

Maybe in Ravenloft the only Wizards are those who have studied the ancient scrolls and risk madness, and the only Warlock pact available is with the Mists.
 

Relique du Madde said:
Unfortunately, some players take the seduction of darkness with glee and only hasten their own character's damnation just so that they could have more power for the brief moment they are allowed to use that doomed character.
And if you as a DM dislike that, don't play Ravenloft with them..?

Jon Wake said:
Why not completely reinvision the setting? It worked for Battlestar Galactica.
.
This is fantastic.
 

The reboot post was fan-freaking-tastic. The reply post regarding warlocks who make pacts with the mists... I'm sold. I'd buy that game.
 

Jon Wake said:
Why not completely reinvision the setting? It worked for Battlestar Galactica.

C'mon, forget about the convoluted backstory, the really forced cosmology.

You have a clean slate. What makes Ravenloft a favorite setting? Think of it as Ultimate Ravenloft.

It's a world born in evil and blood. There's something outside of space and time, handing out favors to those that embrace cruelty and maliciousness. Thick fog clings to everything, and sometimes it seems like it has a mind of its own.

The history of the realm is a history of conquest and bloodshed, of deposed tyrants and slaughtered uprisings. Everywhere you go you see evidence that something has gone terribly wrong. Gibbets hang from the crossroads packed with misshapen skeletons. The old men say that if you taste their flesh you'll learn the secrets of the grave. Children dare each other to do it and every season a few children come down with night terrors that take their lives.

There's a manor deep in the woods where only a black coach goes, pulled by horses that reek of grave earth. People know better than to look the driver in the face. A faerie circle in the deepining woods is avoided even by the elegant eldarin, who refuse to speak of that place and the screams that sound from it on winter nights.

There are some who do not hide from these things. All have been touched by that vile intelligence in some way. Some touched the dead hand of their loved one and knew that behind it was more than just a random murder. Others delved into the oldest secrets and learned the corrupting names of the still-born. Some simply asked too many questions. But all learned the same thing.

The world is wrong.

Simply beautiful.
 

I'm pretty sure this string of "Oooooh!" "Aaaaaah!" responses can only mean one thing.

Jon Wake, write up a proposal to submit to Dragon for 4e support for Ravenloft. It's the most likely avenue of seeing a rebirth of the setting, and I think you stand a damned fine chance of getting acceptance if you can extrapolate the pure awesome of your post out into a series of articles.
 

Jon Wake said:
Why not completely reinvision the setting? It worked for Battlestar Galactica.

C'mon, forget about the convoluted backstory, the really forced cosmology.

You have a clean slate. What makes Ravenloft a favorite setting? Think of it as Ultimate Ravenloft.

Thanks, but nah. Not interested.

My thread was an attempt to allow players to re-envision the setting as WOTC is doing with 4e with Forgotten Realms (i.e. moving the setting ahead 100 years, causing changes to the pantheon, introducing the spell plague, wiping out half the dales etc). http://www.enworld.org/showthread.php?t=215528

That's not an example that needs to be repeated. Especially since it's left a good deal of Realms fans flaming mad.
 

Green Knight said:
That's not an example that needs to be repeated. Especially since it's left a good deal of Realms fans flaming mad.

From what I can tell, a good deal of Realms fans have been flaming mad since the early 1990s, so I don't really see that changing no matter what Wizards does.
 

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