Myrhdraak
Explorer
However, it will require some basic programming skill to adjust it for your own characters and monsters ..... (I am talking Visual Basic level of skill ;-)I look forward to it! Thanks for the update.
However, it will require some basic programming skill to adjust it for your own characters and monsters ..... (I am talking Visual Basic level of skill ;-)I look forward to it! Thanks for the update.
Not my skill set, but my son is a CSE major, so I think I could get him to do it for me!However, it will require some basic programming skill to adjust it for your own characters and monsters ..... (I am talking Visual Basic level of skill ;-)
IMHO, "bounded accuracy" does not really support the sort of epic fantasy that 4e engages. I think 4e D&D's sense of the fantasy power curve is more equivalent to PF2 or Exalted. This was pretty clear when the designers talked about what sort of fantasy each tier was about.
But yeah when it comes to flavor and themes, I would lean into the Nentir Vale, World Axis, and associated power sources. I would dilute the Arcane power source a bit so it meant something and expand the power sources that directly tied into the World Axis: Elemental/Chaos/Primordial, Shadow, and Fey(wild).
Agreed on the bounded accuracy. The power curve is part and parcel of 4e's appeal. I DON'T care to fight the same monsters at level 10 that I did at level 1. And I don't care that the stat blocks isn't an absolute representation of a creature.I don't see any value in bringing bounded accuracy in 4e.
4e solved the 'fight themed monsters' issue by making multiple roles of the same species.
And it solved the 'we pretend we can't do math' problem by not caring.
Oh, I'm sure there were plenty of things in 4e that were useful outside of combat. I'm just saying that the initial PHB and MM really didn't make that obvious.The books definitely give out that vibe and the game does tactical combat so well you want to be doing it all the time. But I played a 4e campaign to 30th level and we had a lot of memorable skill challenges and meaty social encounters that sometimes took up a whole session. But I have to say that while I really liked 4e there was some of the system that needed to be refined and playtested etc. Skill Challenges was one of those sub systems that needed a fair bit of DM activity to work properly.
None of this would need to change with bounded accuracy.I'm perfectly fine if the first time you encounter an Ogre he's a Solo. Then a few levels later, the same Orc (who got away) comes back as an Elite with a friend, then later as part of a group as a regular monster and you finally put him down some more level later when he's just a minion.