AbdulAlhazred
Legend
But it would have actually hurt the game A LOT in at least 2 ways. First is like 5e where there are endless issues with classes having different refresh models. Second it greatly complicates class design, as the designer now has to get this right each time. Third it breaks the 'universal design language' of uniform slots, preventing all the various power swaps, ability to mix and match theme/pp/ed etc. The price is quite high actually.The resource schedules themselves I'd say no, because they pretty much all map to the schedules of like 3E except worded differently. An "encounter power" is just nothing more than a 3E resource that lasts 1/round per level and you have enough of them per day that you can use them every fight (unless you're running the prototypical crawl where the expectation is 6-8 encounters per day, but which we all know people don't ever run).
Now if we're talking that every class had the same resource schedule... that does have some merit. But I do think the 4E presentation made that sameness more evident and feel like a bigger thing than it might otherwise have felt if the powers were presented differently. But there is something to be said that had the power sources each had their own resource schedule (either different numbers of green/red/black powers or acquired at different levels) and made the classes themselves feel more different, it certainly wouldn't have hurt.