im_robertb
First Post
So, over the course of a level, a group of 5 PCs should gain the following amounts of treasure:
-Magic Item of Party Level +4
-Magic Item of Party Level +3
-Magic Item of Party Level +2
-Magic Item of Party Level +1
-GP equal to (Magic Item of Party Level x2)
Some of that GP may be in the form of potions or art, but let's treat it as GP since for this, it will only make the problem worse.
Merchants will buy magic items from the PCs at 20% of their value, and sell them to the PCs for 110-140% of their value. PCs can alternately use rituals to make magic items at 100% of their value.
Since rituals are the only things that seem to use 100% of a magic item's value as a figure, I propose that what we used to call Market Price in 3E be called, for now, Ritual Value.
How do we achieve an even loot distribution?
Assuming prices on this chart are correct: http://www.enworld.org/showpost.php?p=4219488&postcount=7
The old system doesn't work anymore.
By old system I mean this:
1) Sell magic items no one wants.
2) Divvy all the gold evenly.
3) Anyone who wants a magic item pays the group however much it could be sold for. If multiple people want it, it goes to the highest bidder.
4) Divvy the gold paid to the group in step 3 among all members of the party, including to the people who bought the item(s).
Under that system, we get something like this for a party that just finished the adventure taking them from 1st to 2nd level:
Member A has a 5th level magic item and 65.6 GP.
Member B has a 4th level magic item and 97.6 GP.
Member C has a 3rd level magic item and 129.6 GP.
Member D has a 2nd level magic item and 161.6 GP.
Member E has 265.6 GP.
A 1st level magic item costs 360 GP at Ritual Value, and Member E cries.
The easy solution would be for the members to 'cycle through' which level magic item they get. Member A just got the level+4 item, next time he gets the level+3, then level+2, level+1, and finally, no item, before going back to level+5. This works great, except that the level+5 item might be useless to him when his turn comes up.
We could have the 1st priority of all the GP found be to buy Member E a 1st level magic item at Ritual Value. The only issue there, I think, is that those getting the better magic items don't have enough GP from the split to pay the 20% of its value, but this amounts to tracking debts rather than tracking spare gold.
Any ideas?
-Magic Item of Party Level +4
-Magic Item of Party Level +3
-Magic Item of Party Level +2
-Magic Item of Party Level +1
-GP equal to (Magic Item of Party Level x2)
Some of that GP may be in the form of potions or art, but let's treat it as GP since for this, it will only make the problem worse.
Merchants will buy magic items from the PCs at 20% of their value, and sell them to the PCs for 110-140% of their value. PCs can alternately use rituals to make magic items at 100% of their value.
Since rituals are the only things that seem to use 100% of a magic item's value as a figure, I propose that what we used to call Market Price in 3E be called, for now, Ritual Value.
How do we achieve an even loot distribution?
Assuming prices on this chart are correct: http://www.enworld.org/showpost.php?p=4219488&postcount=7
The old system doesn't work anymore.
By old system I mean this:
1) Sell magic items no one wants.
2) Divvy all the gold evenly.
3) Anyone who wants a magic item pays the group however much it could be sold for. If multiple people want it, it goes to the highest bidder.
4) Divvy the gold paid to the group in step 3 among all members of the party, including to the people who bought the item(s).
Under that system, we get something like this for a party that just finished the adventure taking them from 1st to 2nd level:
Member A has a 5th level magic item and 65.6 GP.
Member B has a 4th level magic item and 97.6 GP.
Member C has a 3rd level magic item and 129.6 GP.
Member D has a 2nd level magic item and 161.6 GP.
Member E has 265.6 GP.
A 1st level magic item costs 360 GP at Ritual Value, and Member E cries.
The easy solution would be for the members to 'cycle through' which level magic item they get. Member A just got the level+4 item, next time he gets the level+3, then level+2, level+1, and finally, no item, before going back to level+5. This works great, except that the level+5 item might be useless to him when his turn comes up.
We could have the 1st priority of all the GP found be to buy Member E a 1st level magic item at Ritual Value. The only issue there, I think, is that those getting the better magic items don't have enough GP from the split to pay the 20% of its value, but this amounts to tracking debts rather than tracking spare gold.
Any ideas?