Sorry, I thought it was assumed that the DM's purpose was to facilitate fun and interesting gameplay. Throwing encounters specifically designed to do nothing more than kill the PCs runs contrary to that. I guess if you're going 100% by the letter of the books, no, there's nothing preventing a DM from throwing a cadre of Titans at level 1 characters in any D&D edition. But that doesn't sound like much fun unless there's a feasible way for the PCs to survive the encounter.gizmo33 said:The whole idea of "the DM's responsibility to make sure encounters are of appropriate level" was never explicitly stated in 3E, and I have yet to see such a quote in 4E. Some people take the EL guidelines as some sort of mandate about design, but I see no evidence for or against that. In fact the 3E DMG describes the range of ELs that will kill the PCs, evidence that such a thing is possible.
The trick is that you stock the vaults without making it look like you're stocking the vaults. The necromancer that the PCs just killed should have items a spellcaster would want. Giving him a +5 Plate Breastplate might make sense since the Fighter hasn't had an upgrade recently, but any DM worth their salt wouldn't do such a thing without a good reason. So, since you know the Fighter is falling behind you arrange for the next adventure to raid a castle vault where they would need Fighter-y items.gizmo33 said:I wouldn't think a point system would be significantly different from a system where the players know that the DM is arbitrarily stocking the vaults anyway.
I see nothing wrong with doing this because it makes the game more fun. Having to throw away a magic item because you already have something better is no fun. Never getting a magic item is no fun. Seeing your friends get all of the +4 level items and you only getting +1 is no fun. Thus, the DM must fudge the numbers a bit in order to facilitate fun.