Nonlethal Force
First Post
I also agree - except that our game spends about 5% of our time actually in combat. Thus,part of the reason people don't mind not rolling for hitpoints is because combat is such a minor part of our roleplaying game.
I would imagine that in most games airwalkrr's conclusion is correct. But it doesn't autmoatically make it into a wargame. It can simply be streamlining a part of the game that players find less significant. I also admit that my group's take on how much time we should spend in combat is rare and thus more an exception and not the rule.
I would imagine that in most games airwalkrr's conclusion is correct. But it doesn't autmoatically make it into a wargame. It can simply be streamlining a part of the game that players find less significant. I also admit that my group's take on how much time we should spend in combat is rare and thus more an exception and not the rule.