Elder-Basilisk
First Post
I usually play max at first level and half+1 thereafter. D4=3hp, d6=4hp, d8=5hp, d10=6hp, d12=7hp per level.
In most of the home games I play (we have several DMs in the group and rotate through campaigns), the other DMs use 75% (I think we're supposed to alternate rounding up or down or something like that). I prefer my method because going higher than average exaggerates the difference in hit points between the fighting classes and non-fighting classes. (An average fighter has 2+2x lvl more hit points than a rogue of equal level, but if you use 75%, the fighter ends up with 4+3x (lvl-1) hit points more than an equal level rogue. My observation is that A. DMs like to challenge players in combat and often define challenge by how close PCs come to death, and B. The fighting classes are in the front, taking the damage whenever they can be. The end result is that I would expect a 75% campaign to be more lethal for non-fighter types than an average or a 50% campaign.
In most of the home games I play (we have several DMs in the group and rotate through campaigns), the other DMs use 75% (I think we're supposed to alternate rounding up or down or something like that). I prefer my method because going higher than average exaggerates the difference in hit points between the fighting classes and non-fighting classes. (An average fighter has 2+2x lvl more hit points than a rogue of equal level, but if you use 75%, the fighter ends up with 4+3x (lvl-1) hit points more than an equal level rogue. My observation is that A. DMs like to challenge players in combat and often define challenge by how close PCs come to death, and B. The fighting classes are in the front, taking the damage whenever they can be. The end result is that I would expect a 75% campaign to be more lethal for non-fighter types than an average or a 50% campaign.