KarinsDad said:Where?
Nowhere in the core rules. However, the discussion on the Human Heritage feat in Races of Destiny cites feats and their prerequisites as effects. There was something similar in Races of Stone, I believe.
Pinotage
KarinsDad said:Where?
Kem said:If they where not an effect, they would not do anything.
Pinotage said:Nowhere in the core rules. However, the discussion on the Human Heritage feat in Races of Destiny cites feats and their prerequisites as effects. There was something similar in Races of Stone, I believe.
Borlon said:I think the sidebar concerning the Human Heritage feat gives the right answer (having human heritage makes you count as human for the purpose of prerequisites) but for the wrong reason (it is not simply because the feat allows you to benefit from effects that target humans. The feat does lots of other things). I think this text was quoted up thread, though no firm conclusion was drawn. Perhaps we need to revisit it. The issue is complicated by the existence of racial paragon classes. You can count as an elf but still not be able to take the elf paragon class. Not relevant to the discussion of INA, but it does muddy the waters as to how satisfying prerequisites is related to the "counts as" rules text.
Pinotage said:I think the argument here is that feats have effects, but aren't themselves effects. Since a feat consists of a benefit and its prerequisites, the benefit is considered an effect, but the prerequisites not. Hence the debate on whether a monk is elligable to take INA since many consider prerequisites not to be effects, and hence feats as a whole not to be effects.
Pinotage
I'm with you, Kem. How people come up with this whole 'a prereq is not an effect' stuff baffles me.Kem said:And magic fang is not itself an effect, it only has an effect.
However, the fact that a feat has prereqs does NOT change the fact that it is an effect, and has an effect.
A feat is not a pair of legoes one being Prereq the other being benefit. It is a single lego that is the benefit, while the prereq is that you have to have something before you can take it.
Just like you can't play a game unless you have the game. Does that mean that the game has a game and a prereq?
Or even better, some games have 12&up on them. Does that mean the game is no longer just a game but a game and a prereq to play it? Wherein if something says bring a game you can't bring it as "Box" has a prereq and a game in it and isn't a game?
Dimwhit said:And one other point: There is NO definition of the term 'effect' in the D&D game. It is used generically.
There are a number of feats that refer to effect. One example (there are several):dcollins said:Actually, in context, I always see "effect" used in reference to a magical ability. Consider the Glossary for "fear effect", "line of effect", etc. Or in the PHB under "Special Abilities": "These effects come in two types: spell-like and supernatural".
To my knowledge, every place in the core rules that says "effect" is referring to a magical ability. I can't think of any exceptions.
IMPROVED CRITICAL [GENERAL]
Choose one type of weapon.
Prerequisite: Proficient with weapon, base attack bonus +8.
Benefit: When using the weapon you selected, your threat range is doubled.
Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
This effect doesn’t stack with any other effect that expands the threat range of a weapon.
A fighter may select Improved Critical as one of his fighter bonus feats.