[Humor] Everything I Need to Know in D&D I learned by Watching Buffy


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5. All "red shirt" vampires that constantly run around in vamp faces may be slain at will. If a "red shirt" vampire has not yet vamped out give him time to do something (deceive a family member, deliver some threats etc.), then kill him.

6. The sunlight rule for vampires only applies when convenient for the plot. A shadow under a tree on a sunny day will save your vampire butt.

7. Use ranged weapons exclusively - demons and vampires wil try to close the distance and start a melee as they are unable to use ranged weapons.

8. All demons and vampires know kung-fu.

9. If you have a demon at your throat and he could kill you with a flick of his wrist - don't despair, he will wait long enough for you to escape or strike first.

10. When you suddenly start to dance it might not be due to an "Otto's irresistible dance" spell.

11. When you are trapped in your house and threatend by a demonic being, split the party up, so you can be helpless more often.

12. If your character has a sister in the party check her backpack for missing items.

Spinjammer
 


1. Be an evil DM. Always make pc:s and npc:s suffer. It is not quite sane to be an adventurer and kill monsters all the time, now is it? If you don't make up new evil come over pc:s all the time, players get bored. Don't let this happen. Also, make certain, that every character who tries to 'settle for normal life' has nasty future ahead of them. Party in-fighting can be easily made part of game enjoyment, players all around do seem to enjoy it a lot.

2. Evil demons and vampires should always be willing to talk, if for nothing else, just to throw around comments how evil they are, and how they succeed in destroying the world soon, and none can stop them.

3. There are wizards out there, who actually get kicks out of casting spells. This should explain all those madmen, who don't seem to care whatever their own party is on way, when they feel like casting their favourite spell.

4. Some players always have their pc:s be orphans. Don't let them. Family plays very important part, even in D&D.

5. Feel free to give pc:s and npc:s vague abilities, you can freely remove, when they are not conviniant anymore.

6. Remeber, that 'boss' enemies can take much more damage, than basic goons. You can always add chacter levels too.

7. Demons have much more easier access to game world, than good deities would like their worshippers to think.

8. Use background music.

9. There is no such thing as unproblematic relationship. Not even one fighter has with his magic sword.

10. Everything you need to know about stopping evil thing, that is threatening to destroy *insert wanted object here*, is written down.. somewhere.
 

I have NO Clue what that has to deal with Buffy but heres mine:

1) Always look in the library. Answers are ALWAYS there.

2) Never egg sit.

3) "The good guys are not always stalwart and true. The
bad guys are not easily distinguished by the pointy horns or black hats. And, uh, they arent always defeated and the day isnt always saved. People do die, and not everybody lives happily ever after."

4) Never let your family and your mentor get too close.

5) Never trust teachers or princaples.

6) Need a weapon or spell? Hit the library.

7) The places you need access to the most are always open after closing hours
 

The status quo should remain such for no more than three game sessions. Then throw something new into the mix which will alter the party dynamic. This isn't as simple as it might at first appear. In many campaigns the characters do an awful lot, but their perceptions of themselves and relationships with other members of the party remains static. In a good campaign the characters will have measurable effects on the world around them, but a great campaign requires the world around them to have measurable effects on the characters.

But that's just my opinion.


Morrow
 

- After saving the world from unspeakable evil, you will have about two weeks before the next unspeakable evil comes around. Usually about the time someone says 'Its been kinda dull around here lately'
 


Incapacitating the enemy (say by putting a chip in his head) is far more amusing than staking (I mean killing) him. Besides, then you get to sleep with him. ;)
 


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